Quantcast
Channel: ..:: PCSX2 Forums ::.. - All Forums
Viewing all 15435 articles
Browse latest View live

In-Emulation Disc Read Error?

$
0
0
The actual emulation itself shows the PS2's red screen for when it fails to read a disc but the log shows no read errors.  I've only had it happen with a couple different games, persistently, across multiple settings and using different ISOs.

Weird, huh?

Gran Turismo 3 A-Spec [PAL]: lagging

$
0
0
Excl
I'm using a real disc (plugin method), running in 720p, but when a car model shows the game slows to 30 FPS (50-70%). Even in native res, the same result is present
PC Specs:
Windows 10 Home 64-bit
CPU: AMD A10-6700 (QUAD CORE) (OVERCLOCKED TO RUN AT 4.1 GHz)
GPU: AMD Radeon HD 8670D
6 GB RAM
DirectX 12
HP Pavilion PC manufactured by HP in 2013

Choppy Sound on Linux Mint

$
0
0
I installed PCSX2 and tried playing KH Re: Chain of Memories on it. 
At first, there was no sound, so I tried changing some sound options, when I chose Module: "SDL Audio (recommended for PulseAudio)" there started to appear some sound, but very choppy.
The game is running on 100% speed, 60 fps so I don't think it's lag. I also don't think it's the game itself because the choppy sound begins on the PS2 starting screen
Anyone knows how to fix this? 
Thanks for the help!

CDVD error with rom!

$
0
0
Hi! I got a .cue file of Namco Museum from coolrom.com but when I tried running it, it said something about the CDVD plugin not starting or something? I looked around on the forums but no luck. Sad  I really need help cuz I want to be able to play the games from my childhood! Thank you!

Having problems with analog sticks

$
0
0
Hi, I'm having problems setting up analog stick controls on Lilypad 0.11.0. I'm using a Logitech Dual Action Controller (couldn't derive anything else from device properties) and it looks like Lilypad isn't able to correctly map my analog stick inputs. I'm certain that it's not a controller problem as it will work fine in other emulators (Dolphin etc.) Is there a fix for this?

lots and lots of lag

$
0
0
when i try to play any game on pcsx2 it always has a lot of lag (15/30 fps), is there an option to make it go smoother? i dont care if the graphics dont look so good, i just want good fps. pc specs:[Image: unknown.png]thanks

lots and lots of lag

$
0
0
when i try to play any game on pcsx2 it always has a lot of lag (15/30 fps), is there an option to make it go smoother? i dont care if the graphics dont look so good, i just want good fps. pc specs:[Image: unknown.png]thanks

[Bug Report] Highlighted menu options in Ace Combat 5 disappear in D3D11 mode [USA]

$
0
0
PCSX2 Verison: 1.5.0-dev-2566-g3fe9ff7ac
 https://github.com/PCSX2/pcsx2/commit/3f...edab549f57

CPU Options: EE/IOP defaults, VUs defaults
Plugins: See screenshots
Description: In menus, the highlighted menu option is not visible. This issue occurs in the main menu and in the Buy/Sell/Select aircraft menu. This issue appears to only occur in D3D11 Hardware mode.

Legend of Spyro Dawn of the Dragon

$
0
0
Hello

So, I have a simple question. How do I play Spyro DotD with player 2? I have two controllers connected but can only move player 1. The game says "connect the controller for player 2" even tho I have both connected.

Thank you

pcsx2 god of war 1&2 movement key dont work

$
0
0
GOD OF WAR 1&2 Pcsx2
hello
I use usb ps2 joystick as my controller
I added  the controller keys in  lilypad plugin successfully
the movement keys works in selection in game intro.
But it does not work in game unable to move 
Other keys like circle ,triangle,cross,square works with out problem
please help here

specs
windows 8.1
10gb ram
gtx650

lots and lots of lag

$
0
0
when i try to play any game on pcsx2 it always has a lot of lag (15/30 fps), is there an option to make it go smoother? i dont care if the graphics dont look so good, i just want good fps. pc specs:[Image: unknown.png]thanks

Having speed problems

$
0
0
I'm new to the PCSX2 and so far the problem I'm having with it is that it randomly drops speed and making the game go slow. That usually happens when the precincts in the EE goes around to 100% to 90% (Don't know what EE stand for) and making it slow. I'm using an about 8-year-old Alienware laptop for this games and I get my games from *snip*. So is there a way to fix this and I would like to know why it doing that. Also is there a way to make the games more full screen or are there stick in just a small box?

Having speed problems

$
0
0
I'm new to the PCSX2 and so far the problem I'm having with it is that it randomly drops speed and making the game go slow. That usually happens when the precincts in the EE goes around to 100% to 90% (Don't know what EE stand for) and making it slow. I'm using an about 8-year-old Alienware laptop for this games So is there a way to fix this and I would like to know why it doing that. Also is there a way to make the games more full screen or are there stick in just a small box? 
update: as requested her the emulog wanted
Code:
[color=#000000]PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM     =  7983 MB
CPU name         =  Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  2.393 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7fdafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: D:\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.17134
Binding  PAD: D:\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: D:\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding  USB: D:\PCSX2 1.4.0\Plugins\USBnull.dll
Binding   FW: D:\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 218ms)
HotSwapping to new ISO src image!
HotSwapping to new ISO src image!
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.17134
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Tak and the Power of Juju (USA)\Tak and The Power of Juju [NTSC-U] [SLUS-20519].iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1478432 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: C:\Users\gamer\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\gamer\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.30(20/02/2008)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M


IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058530 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERA flag 1 data 4aa78
open fd = 2
open name rom1:DVDIDU flag 1 data 4aa78
open fd = 2
open name rom1:DVDVERU flag 1 data 4aa78
open fd = 2
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.19;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_205.19;1) Game CRC = 0x4D2944CC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.19;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 000172c0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SLUS_205.19
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_205.19;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.19;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_205.19;1
0 00100000 0032c354 ...................................................
Loaded, cdrom0:¥SLUS_205.19;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
   Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥DATA_PS2¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DATA_PS2¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥DATA_PS2¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥DATA_PS2¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥DATA_PS2¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥DATA_PS2¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥DATA_PS2¥IRX¥STREAM.IRX;1 args 0 arg
Exit MultiStream V6.2 Thread Load
loadmodule: id 31, ret 0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
normal preload 0
LoopInfo = 0
normal preload 2
LoopInfo = 1
normal preload 1
LoopInfo = 0
2..copy loop info (2) to 2
L Addr ec530 1530
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr eb8d0 bd0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr ea540 140
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr ec640 1340
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr eb460 a60
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr ec1f0 ef0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr eb9f0 9f0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr eb7b0 10b0
chan 2
here 9dd0,2800?
L Addr f08d0 11d0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr f17b0 12b0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr f2840 1540
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr ebfb0 12b0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr eb680 680
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr efe80 780
here 3160,2400?
L Addr e9c60 d60
here 4210,2400?
L Addr ead10 c10
here 2e80,2400?
L Addr e9980 a80
here 3340,2400?
L Addr e9e40 f40
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr eb280 880
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr ec680 1380
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr f1d60 1160
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr eb440 1040
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr eac40 1540
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr f1c40 1040
normal preload 0
LoopInfo = 1
normal preload 1
LoopInfo = 0
normal preload 2
LoopInfo = 0
2..copy loop info (2) to 0
L Addr c6df0 df0
normal preload 0
LoopInfo = 1
2..copy loop info (2) to 0
L Addr cafb0 1b0
here 1910,e00?
L Addr c3410 410
here 1860,e00?
L Addr c3360 360
here 56c0,2c00?
L Addr c71c0 14c0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr e7070 70
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr ed250 d50
here 5db0,3000?
L Addr e88b0 15b0
here 2560,1400?
L Addr e5060 760
chan 2
here 98b0,2800?
L Addr ec3b0 cb0
here 36b0,2400?
L Addr e61b0 b0
here 18e0,e00?
L Addr e43e0 3e0
chan 2
here be60,3000?
L Addr ee960 1660
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr e7110 1010
here 3880,2400?
L Addr e6380 280
here 18e0,e00?
L Addr e43e0 3e0
here 20f0,1200?
L Addr e4bf0 5f0
here 36b0,2400?
L Addr e61b0 b0
here 18e0,e00?
L Addr e43e0 3e0
here 2af0,1600?
L Addr e55f0 9f0
here 18e0,e00?
L Addr e43e0 3e0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr edac0 7c0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr ee710 1410
chan 2
here 8f40,2600?
L Addr eba40 a40
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 4160,2400?
L Addr eac60 b60
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
L Addr ef7b0 7b0
here 18e0,e00?
L Addr e43e0 3e0
here 3c60,2400?
L Addr e6760 660
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 18e0,e00?
L Addr e43e0 3e0
here 3180,2400?
L Addr e5c80 d80
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 2bf0,2400?
L Addr e56f0 7f0
here 1910,e00?
L Addr e4410 410
here 3bf0,2400?
L Addr e66f0 5f0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 5db0,3000?
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr f1840 1340
here 3180,2400?
L Addr e9c80 d80
here 55d0,2c00?
L Addr ec0d0 13d0
here 2bb0,2400?
L Addr e96b0 7b0
here 21d0,1200?
L Addr e8cd0 6d0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr eaf10 e10
normal preload 0
LoopInfo = 1
normal preload 1
LoopInfo = 0
normal preload 2
LoopInfo = 0
2..copy loop info (2) to 0
L Addr cd1c0 ec0
normal preload 0
LoopInfo = 1
2..copy loop info (2) to 0
L Addr c64f0 df0
chan 0
here 7520,2400?
L Addr c9020 920
normal preload 0
LoopInfo = 1
2..copy loop info (2) to 0
L Addr c6bd0 ed0
normal preload 0
LoopInfo = 1
2..copy loop info (2) to 0
L Addr cb300 c00
here 2af0,1600?
L Addr c45f0 9f0
here 18e0,e00?
L Addr c33e0 3e0
normal preload 0
LoopInfo = 1
2..copy loop info (2) to 0
L Addr c6d60 1360
here 3340,2400?
L Addr c4e40 f40
here 3160,2400?
L Addr c4c60 d60
here 2880,1600?
L Addr c4380 780
normal preload 0
LoopInfo = 1
2..copy loop info (2) to 0
L Addr c5b10 a10
here 3180,2400?
L Addr c4c80 d80
here 1460,c00?
L Addr c2f60 260
here 2bb0,2400?
L Addr c46b0 7b0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 3bf0,2400?
L Addr ea6f0 5f0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 18e0,e00?
L Addr e93e0 3e0
here 3180,2400?
L Addr eac80 d80
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
chan 2
here 96c0,2600?
L Addr f11c0 11c0
chan 2
here a250,2a00?
L Addr f1d50 f50
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 18e0,e00?
L Addr e83e0 3e0
here 3c60,2400?
>>>>> Error: SOUND_MemAllocate
Size too large
L Addr ea760 660
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr ec420 a20
here 55d0,2c00?
here 1860,e00?
L Addr e9360 360
here 20f0,1200?
L Addr e9bf0 5f0
here 2810,1600?
L Addr ea310 710
here 4160,2400?
L Addr ebc60 b60
chan 2
here 98f0,2800?
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr ec000 900
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 18e0,e00?
L Addr e83e0 3e0
here 3180,2400?
L Addr e9c80 d80
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
chan 2
here a7d0,2c00?
L Addr f22d0 dd0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr ec070 d70
here 21d0,1200?
L Addr e8cd0 6d0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr eb600 600
here 55d0,2c00?
L Addr ec0d0 13d0
here 2a80,1600?
here 38d0,2400?
L Addr ea3d0 2d0
here 2bf0,2400?
L Addr e96f0 7f0
chan 2
here 80b0,2400?
L Addr eebb0 2b0
normal preload 0
LoopInfo = 1
normal preload 1
LoopInfo = 0
normal preload 2
LoopInfo = 0
2..copy loop info (2) to 0
L Addr c7560 1260
here 4160,2400?
L Addr c5c60 b60
here 3bf0,2400?
L Addr c56f0 5f0
here 5db0,3000?
L Addr c78b0 15b0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 18e0,e00?
L Addr e63e0 3e0
here 3880,2400?
L Addr e8380 280
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 3d40,2400?
L Addr e8840 740
here 3110,2400?
L Addr e7c10 d10
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 18e0,e00?
L Addr e83e0 3e0
here 3180,2400?
L Addr e9c80 d80
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 4160,2400?
L Addr e8c60 b60
here 20f0,1200?
L Addr e6bf0 5f0
here 3180,2400?
L Addr e7c80 d80
here 3160,2400?
L Addr e7c60 d60
here 2e80,2400?
L Addr e7980 a80
here 3170,2400?
L Addr e7c70 d70
here 3ef0,2400?
L Addr e89f0 8f0
here 2a80,1600?
L Addr e7580 980
here 2560,1400?
L Addr e7060 760
here 2880,1600?
L Addr e7380 780
here 3340,2400?
L Addr e7e40 f40
here 38d0,2400?
L Addr e83d0 2d0
here 55d0,2c00?
L Addr ea0d0 13d0
here 1910,e00?
L Addr e6410 410
here 3d40,2400?
L Addr e8840 740
here 2bf0,2400?
L Addr e76f0 7f0
here 3180,2400?
L Addr e7c80 d80
here 3180,2400?
L Addr e7c80 d80
here 3ef0,2400?
L Addr e89f0 8f0
here 4210,2400?
L Addr e8d10 c10
here 3160,2400?
L Addr e7c60 d60
here 2e80,2400?
L Addr e7980 a80
here 1860,e00?
L Addr e6360 360
here 2bb0,2400?
L Addr e76b0 7b0
here 2960,1600?
L Addr e7460 860
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 18e0,e00?
L Addr e83e0 3e0
here 36b0,2400?
L Addr ea1b0 b0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
chan 2
here a7d0,2c00?
L Addr ef2d0 dd0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 20f0,1200?
L Addr e8bf0 5f0
here 2a80,1600?
L Addr e9580 980
here 3c60,2400?
L Addr ea760 660
here 2e80,2400?
L Addr e9980 a80
here 2880,1600?
L Addr e9380 780
here 38d0,2400?
here 2560,1400?
L Addr e9060 760
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr e73f0 ff0
here 3d40,2400?
L Addr e6840 740
here 4160,2400?
L Addr e6c60 b60
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 6210,3200?
L Addr ecd10 1710
here 18e0,e00?
L Addr e83e0 3e0
here 36b0,2400?
L Addr ea1b0 b0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr e77b0 10b0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 2bf0,2400?
L Addr e96f0 7f0
here 3bf0,2400?
L Addr ea6f0 5f0
here 3110,2400?
L Addr e9c10 d10
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
>>>>> Error: SOUND_MemAllocate
Size too large
normal preload 2
LoopInfo = 1
>>>>> Error: SOUND_MemAllocate
Size too large
>>>>> Error: SOUND_MemAllocate
Size too large
>>>>> Error: SOUND_MemAllocate
Size too large
>>>>> Error: SOUND_MemAllocate
Size too large
>>>>> Error: SOUND_MemAllocate
Size too large
>>>>> Error: SOUND_MemAllocate
Size too large
>>>>> Error: SOUND_MemAllocate
Size too large
2..copy loop info (2) to 2
>>>>> Error: SOUND_MemAllocate
Size too large
L Addr eb210 f10
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 4640,2400?
L Addr ee140 1040
chan 2
here 7dd0,2400?
L Addr f18d0 11d0
chan 2
here 88c0,2400?
L Addr f23c0 ac0
chan 2
here 7db0,2400?
L Addr f18b0 11b0
normal preload 2
LoopInfo = 1
normal preload 0
LoopInfo = 0
2..copy loop info (2) to 2
normal preload 1
LoopInfo = 0
L Addr eecf0 ff0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr ec1e0 10e0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
chan 2
here 92a0,2600?
L Addr efda0 da0
here 4160,2400?
L Addr eac60 b60
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr e9d70 e70
here 2a80,1600?
L Addr e9580 980
here 4210,2400?
L Addr ead10 c10
here 2af0,1600?
L Addr e95f0 9f0
here 18e0,e00?
L Addr e83e0 3e0
chan 2
here b8b0,3000?
L Addr f23b0 10b0
here 3bf0,2400?
L Addr ea6f0 5f0
here 2810,1600?
L Addr e9310 710
here 3180,2400?
L Addr e9c80 d80
here 5860,2e00?
L Addr ec360 1360
here 2bf0,2400?
L Addr e96f0 7f0
here 5db0,3000?
L Addr ec8b0 15b0
chan 2
here 7260,1e00?
L Addr edd60 960
here 4160,2400?
L Addr eac60 b60
here 55d0,2c00?
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr f1820 c20
here 2880,1600?
L Addr e9380 780
here 2960,1600?
here 2e80,2400?
L Addr e9980 a80
here 3d40,2400?
L Addr ea840 740
here 1460,c00?
L Addr e7f60 260
here 3ef0,2400?
L Addr ea9f0 8f0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 2560,1400?
L Addr e5060 760
here 2810,1600?
L Addr e5310 710
here 3340,2400?
L Addr e5e40 f40
here 3c60,2400?
L Addr e6760 660
here 18e0,e00?
L Addr e43e0 3e0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr e7b60 860
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr ec1f0 4f0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 2bb0,2400?
L Addr e76b0 7b0
here 3d40,2400?
L Addr e8840 740
here 3bf0,2400?
L Addr e86f0 5f0
here 4210,2400?
L Addr e8d10 c10
here 5db0,3000?
L Addr ea8b0 15b0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr e9440 1040
here 3880,2400?
L Addr e8380 280
here 18e0,e00?
L Addr e63e0 3e0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr e7b40 a40
normal preload 0
LoopInfo = 0
normal preload 1
LoopInfo = 0
here 2e80,2400?
L Addr e7980 a80
here 2810,1600?
L Addr e7310 710
here 5db0,3000?
L Addr ea8b0 15b0
here 3880,2400?
L Addr e8380 280
here 18e0,e00?
L Addr e63e0 3e0
here 4160,2400?
L Addr e8c60 b60
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr eebf0 6f0
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr eee80 980
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr efd60 1160
normal preload 2
LoopInfo = 1
2..copy loop info (2) to 2
L Addr ef7b0 12b0
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HotSwapping to new ISO src image!
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
OpeningCurr SPU2ent
Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: D:\PS2 Games\Tak 2 - The Staff of Dreams [NTSC-U] [SLUS-20952].iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1654832 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\gamer\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\gamer\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.30(20/02/2008)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HotSwapping to new ISO src image!
HotSwapping to new ISO src image!
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: D:\PS2 Games\Sly Cooper and the Thievius Raccoonus.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1368320 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\gamer\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\gamer\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.30(20/02/2008)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M


IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058530 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERA flag 1 data 4aa78
open fd = 2
open name rom1:DVDIDU flag 1 data 4aa78
open fd = 2
open name rom1:DVDVERU flag 1 data 4aa78
open fd = 2
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.98;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_971.98;1) Game CRC = 0xC77AF2CA, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.98;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 000172c0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SCUS_971.98
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_971.98;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.98;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_971.98;1
0 00100000 0017b294 ........................
Loaded, cdrom0:¥SCUS_971.98;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
   Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥989SND.IRX;1 args 0 arg

==========================================================
989snd (c)2000, 2001 Sony Computer Entertainment America
by Buzz Burrowes                               v2.9.3
                       (built Aug 21 2002 at 21:30:44)
                                        (pre-release 8)
(build with sce library rev 2.4.3)
==========================================================
   Thread Priorities:
                        Sound Tick = 9
                          Main RPC = 58
                       Loading RPC = 59
                         Streaming = 60, 61, 62, 63
==========================================================

loadmodule: id 30, ret 0
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: D:\PS2 Games\Ape Escape 3.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1061568 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\gamer\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\gamer\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.30(20/02/2008)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M


IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058530 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERA flag 1 data 4aa78
open fd = 2
open name rom1:DVDIDU flag 1 data 4aa78
open fd = 2
open name rom1:DVDVERU flag 1 data 4aa78
open fd = 2
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_975.01;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_975.01;1) Game CRC = 0x7571AAEE, EntryPoint = 0x00100134
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_975.01;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 000172c0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SCUS_975.01
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_975.01;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_975.01;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SCUS_975.01;1
0 00100000 0062c5d0 ...................................................................................................
Loaded, cdrom0:¥SCUS_975.01;1
start address 0x100134
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
init subscreen
sg2lib version2005_06_12
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
force close
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D11 (Hardware mode)
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\Ape Escape 3.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1061568 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\gamer\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\gamer\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
force close
force close
force close
force close
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD

The linuz plugin is unavailable

Video and sound issues

$
0
0
Hi,
I just got PCSX2 and tried to play a DEMO, but some problems occured.

The first one is: 
I can't play video clips from this demo when the renderer is set to "Direct3D 10". The screen will just be black and sound is played in the background. Watching the videos works with renderer set to "Software", but it will cause bad FPS for other activities.

My second problem is: When starting the demo game "Klonoa 2," the screen freezes for a short time and then has bugged sound throughout the whole time while playing Klonoa 2.

I could also provide videos of my problems, if you need.

Are there any plugins to fix my problems?

Does'nt Detect my Controller

$
0
0
Good Afternoon Folks, i'm a Linux Mint user, actually Linux Mint 19, and i Installed PCSX2 from:


Code:
ppa:gregory-hainaut/pcsx2.official.ppa

is PCSX2 version 1.4, and OnePad Plugin does'nt detect my controller, 

Its only see my Keyboard, i found in this forum the GitHub version, but im a newbie, i really doesnt now how to compile.

There is my Specs:

Linux Mint 19 Cinnamon x64
Intel Core i5 2.60ghz x2
3.7gb
SSD 230gb

Doesn't Detect my Controller

$
0
0
Good Afternoon Folks, i'm a Linux Mint user, actually Linux Mint 19, and i Installed PCSX2 from:


Code:
ppa:gregory-hainaut/pcsx2.official.ppa

is PCSX2 version 1.4, and OnePad Plugin does'nt detect my controller, 

Its only see my Keyboard, i found in this forum the GitHub version, but im a newbie, i really doesnt now how to compile.

There is my Specs:

Linux Mint 19 Cinnamon x64
Intel Core i5 2.60ghz x2
3.7gb
SSD 230gb

Kaido Battle 2 [NTSC-J]: Zao causes PCSX2 to crash

$
0
0
Hello, I have purchased my copy of Kaido Battle 2 two years ago and I have been progressing into the game recently. My progress is going fine until I unlocked the Zao course, which I cannot load as the emulator would crash in the middle of loading. My PCSX2 version is 1.5.0 dev-2566.

Pcsx2 running slow and not using resources

$
0
0
Hello guys, 
I was hit in a nostalgia wave here, and i wanted to play my old ace combat 4 and other ps2 games i own. So i got my cds, and copied them using imgburn to a iso file so i dont have to carry with me all my cds. 

Then i got the latest buildbot build today (23/09), configured as i think it would be light (so bios american 2.0), directx 11 (opengl reports a error in loading the plugin, idk why), checked allow 8 bit textures, interlaced = none, and texture filtering nearest. 

But i can't seem to run the games above 16-20 fps! I even tried enabling mtvu, changing the speedhack to 4, 5, with no luck.

My laptop is a lenovo g470 with a 2.2ghz intel core i3 2330m, with a intel hd3000 and 8gb of 1333mhz ddr3 ram. 
When i went to the faq and they said some really old processors like a laptop core2duo could run well this game i didnt understand anything!

I attached a print, where i am at the intro of the game, with msi afterburner opened so i can show that it inst in fact using my hardware.

.png   ace combat.png (Size: 439,94 KB / Downloads: 3)

Request Help - Ninjaripper Fix?

$
0
0
I had recently installed Ninjaripper to get skins from ps2 games and then when I uninstalled ninjaripper the emulator would show an error message that a .dll file was missing in the ninjaripper folder. I figured a uninstall and reinstall would fix the problem for the emulator. However that was not the case and the uninstall wizard did not remove all the files for the pcsx2 emulator. (Including the emulator .exe itself) So hoping I can get told here how to completely uninstall the pcsx2 emulator and all the files assigned with it or perhaps another way to fix the issue. Because now i don't get an error message, I get the windows sound that comes with it and the emulator crashes and closes itself. So before I ruin my hard drive is there anyone out there who can help me?
Viewing all 15435 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>