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Monster Lab frame rate Issues

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Hey, 

So I've been having quite a few problems with Monster Lab. First the screen was black with pink lines through it, and I fixed that by running PCSX2 via my DirectX11 (Software) and using Fast Boot, but now I've got a new problem.

All my PCSX2 games run at 50fps, but in-game a lot of the time Monster Lab hovers at around 40. But the game doesn't just look less smooth, it actually RUNS SLOWER. i.e. voicelines/music play slower as a result. It's so strange and I've tried a few fixes I've seen on forums but to no avail.

My PC is a 6-core Intel Core i7-8750H with a GTX 1060 (6 GB GDDR5 dedicated) using Windows 10 and with 8Gb Memory. I'm using PCSX2 1.6 and I'm running Monster Lab from the Disc using the Plugin setting.

Any help would be MASSIVELY appreciated please!

Atelier Iris 3: Grand Phantasm [PAL] broken in 1.7.0 dev 418

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The game will check your Save Data and then the emulator will crash before playing any company logo FMV's. Build 350 works fine.

.7z   inis.7z (Size: 4,92 KB / Downloads: 3)

Ran git pull --recuse-submodules, can no longer build

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Hello all,

I was able to build PCSX2 fine on Friday (October 2nd 2020) but after running git pull --recurse-submodules from the repo I get an error while building (note: it may not be the --recurse-submodules that is the problem, but it's the only thing I have done differently since the last build).

This is what worked before:
Code:
mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX="/home/*MYUSERNAME*/usr" -DPACKAGE_MODE=True
make -j8
make install
Now I get a bunch of errors around 75%. There are too many to see in the bash window so I have summarized them below
Code:
In file included from /home/*MYUSERNAME*/pcsx2/pcsx2/gui/AppConfig.h:20,
                from /home/*MYUSERNAME*/pcsx2/pcsx2/SPU2/Linux/CfgHelpers.cpp:16:
/home/*MYUSERNAME*/pcsx2/pcsx2/./CDVD/CDVDaccess.h:102:23: error: ‘_CDVDgetTrayStatus’ was not declared in this scope
typedef s32(CALLBACK* _CDVDgetTrayStatus)();
                      ^~~~~~~~~~~~~~~~~~
/home/*MYUSERNAME*/pcsx2/pcsx2/./CDVD/CDVDaccess.h:103:13: error: ISO C++ forbids declaration of ‘s32’ with no type [-fpermissive]
typedef s32(CALLBACK* _CDVDctrlTrayOpen)();
            ^~~~~~~~
/home/*MYUSERNAME*/pcsx2/pcsx2/./CDVD/CDVDaccess.h:103:13: error: typedef ‘s32’ is initialized (use decltype instead)
/home/*MYUSERNAME*/pcsx2/pcsx2/./CDVD/CDVDaccess.h:103:13: error: ‘CALLBACK’ was not declared in this scope
/home/*MYUSERNAME*/pcsx2/pcsx2/./CDVD/CDVDaccess.h:103:13: note: the macro ‘CALLBACK’ had not yet been defined

In file included from /home/*MYUSERNAME*/pcsx2/pcsx2/SPU2/Linux/CfgHelpers.cpp:16:
/home/sdebian/pcsx2/pcsx2/gui/AppConfig.h:46:9: error: ‘wxDirName’ does not name a type; did you mean ‘wxGuardName’?
  extern wxDirName GetUserLocalDataDir();
        ^~~~~~~~~
        wxGuardName

/home/*MYUSERNAME*/pcsx2/pcsx2/./Config.h:208:11: error: ‘OpEqu’ was not declared in this scope
    return OpEqu( bitset );
          ^~~~~
There are many more, but they seem to be variations on the ones listed. I have attached a the full output.

Things I have tried:
  • Periodically pulling from the repo
  • Deleting the project folder and cloning from scratch (with and without --recurse-submodules)
  • Pulling a commit from before Friday
I don't know what I have done wrong. Any ideas?

My spec:
OS: Debian 10.6 Buster
CPU: AMD FX-8350
GPU: NVidia GTX 1050Ti
RAM: 8GB DDR3

.txt   error.txt (Size: 142,16 KB / Downloads: 2)

Can I lock my fps at 30 without the audio slowing down?

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My laptop is old and sucks, it doesn't even have Bluetooth. I wanna play Persona 4 but every time I get into battles my framerate drops immensely and all I can hear is a VERY slowed down version of the battle theme. Is it possible to lock the game at 30fps and play without the music slowing down to match the lower frame rate?

"Windows Timer Resolution" changed behaviour in Windows 10 (2004)

Ran git pull --recuse-submodules, can no longer build [SOLVED]

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Hello all,

I was able to build PCSX2 fine on Friday (October 2nd 2020) but after running git pull --recurse-submodules from the repo I get an error while building (note: it may not be the --recurse-submodules that is the problem, but it's the only thing I have done differently since the last build).

This is what worked before:
Code:
mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX="/home/*MYUSERNAME*/usr" -DPACKAGE_MODE=True
make -j8
make install
Now I get a bunch of errors around 75%. There are too many to see in the bash window so I have summarized them below
Code:
In file included from /home/*MYUSERNAME*/pcsx2/pcsx2/gui/AppConfig.h:20,
                from /home/*MYUSERNAME*/pcsx2/pcsx2/SPU2/Linux/CfgHelpers.cpp:16:
/home/*MYUSERNAME*/pcsx2/pcsx2/./CDVD/CDVDaccess.h:102:23: error: ‘_CDVDgetTrayStatus’ was not declared in this scope
typedef s32(CALLBACK* _CDVDgetTrayStatus)();
                      ^~~~~~~~~~~~~~~~~~
/home/*MYUSERNAME*/pcsx2/pcsx2/./CDVD/CDVDaccess.h:103:13: error: ISO C++ forbids declaration of ‘s32’ with no type [-fpermissive]
typedef s32(CALLBACK* _CDVDctrlTrayOpen)();
            ^~~~~~~~
/home/*MYUSERNAME*/pcsx2/pcsx2/./CDVD/CDVDaccess.h:103:13: error: typedef ‘s32’ is initialized (use decltype instead)
/home/*MYUSERNAME*/pcsx2/pcsx2/./CDVD/CDVDaccess.h:103:13: error: ‘CALLBACK’ was not declared in this scope
/home/*MYUSERNAME*/pcsx2/pcsx2/./CDVD/CDVDaccess.h:103:13: note: the macro ‘CALLBACK’ had not yet been defined

In file included from /home/*MYUSERNAME*/pcsx2/pcsx2/SPU2/Linux/CfgHelpers.cpp:16:
/home/sdebian/pcsx2/pcsx2/gui/AppConfig.h:46:9: error: ‘wxDirName’ does not name a type; did you mean ‘wxGuardName’?
  extern wxDirName GetUserLocalDataDir();
        ^~~~~~~~~
        wxGuardName

/home/*MYUSERNAME*/pcsx2/pcsx2/./Config.h:208:11: error: ‘OpEqu’ was not declared in this scope
    return OpEqu( bitset );
          ^~~~~
There are many more, but they seem to be variations on the ones listed. I have attached a the full output.

Things I have tried:
  • Periodically pulling from the repo
  • Deleting the project folder and cloning from scratch (with and without --recurse-submodules)
  • Pulling a commit from before Friday
I don't know what I have done wrong. Any ideas?

My spec:
OS: Debian 10.6 Buster
CPU: AMD FX-8350
GPU: NVidia GTX 1050Ti
RAM: 8GB DDR3

.txt   error.txt (Size: 142,16 KB / Downloads: 6)

Metal Gear Solid 3 Subsistence fps drops

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Normally during gameplay the game runs on 60 fps, but sometimes during cutscenes especially in the ones with heavy use of lighting there are fps drops. There is also fps drops in the Groznyj Grad Runway bike chase scene(Gameplay). Can someone help me to  run the game with consistent 60 fps. I have till now only used the preset settings on 3 and 2.

Here are my specs:
CPU: intel i7-9750H 2.60Ghz
GPU: nvidia geforce gtx 1660ti
Ram:8GB DDR4

BTW I am using Direct3D 11(Hardware)

Fatal Frame/Project Zero/Forbidden Siren: Controlls not Working

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Hey guys, this is my first post, so I hope I don't break any of the rules. I am searching for days now, for a solution to this problem. It's about Fatal Frame (or Project Zero, as Europe knows it) AND Siren (from the Forbidden Siren Series). As you can see, I like my japanese horror.  Biggrin

Problem is, neither one of the games recognizes any form of controlls. I first tried Project Zero, because I am from europe, but even though lilpad shows the game pad, none of the controlls work ingame. My Gamepad is a noname ps3 controller and normally I would assume the gamepad to be the problem but when I go to "Test Device" in lilypad all of the commands are shown in a correct manner, just ingame nothing happens. 

I then tried an US-Version, only difference was that now I wasn't stuck at the language screen, because fatal frame has none, I was stuck at "press any button to continue". Keyboard and mouse also don't work. 

So I thought the problem was the game, maybe just try another japanese horror extravaganza, and Siren is actually from the silent hill dudes. 
But it's the same. The game starts just fine, I just can't press any button. 
I saw someone in a forum fix it via code but it was an old post, so I couldn't find the file any more. 


I always loved emulation for making old games immortal. Fatal Frame and Siren are old and it's really hard to get physical copies for ps2, especially if you don't want to sell your house. 

You know, the troubleshooting limbo. The emptiness, you feel after days of trial and error without any progress. That's the place from where I'm writing this. 
"Everyday I stare up at the cracks 
 In the ceiling and all I can think 
 about is how unfair it all is.... "
 

Thank you in advance,
Even if you tell me now, the games are completely unplayable and I should give up, you would've helped me  Biggrin



Here's data in case it's useful.  Laugh
I am using PCSX2 1.60 on a HP Omen 15 Gaming Notebook with Windows 10
CPU is an Intel Core i5-83000H @ 2.30GHz
8 GB Ram
And an NVIDIA GeForce GTX 1050

Radiata Stories pnach file cheats freeze PCSX2

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I'm trying to get my Radiata Stories cheats to work on PCSX2, but after the PS2 BIOS boots up and the Playstation 2 logo pops up, PCSX2 locks up. Without the pnatch file, game works just fine.

I was curious if anyone has found a fix or would be willing to assist me?

I have converted them to raw codes using Omniconverter, and even uploaded the raw codes to PCSX2CE, but the game still crashed. I even went as far as to eliminate any comments in my pnach file, ("//") and also hand typed my patch=1,EE,[code],extended,[code] line for line, but game still crashes. 

Here are the contents of my pnach file for Radiata Stories:

Infinite Item Usage
patch=1,EE,D02931B8,extended,0000102D
patch=1,EE,202931C0,extended,00000000

Infinite HP
patch=1,EE,E0070078,extended,003E35E8
patch=1,EE,200C0260,extended,8C82008C
patch=1,EE,200C0264,extended,8C410060
patch=1,EE,200C0268,extended,2402270F
patch=1,EE,200C026C,extended,AC220000
patch=1,EE,200C0270,extended,03E00008
patch=1,EE,200C0274,extended,AC220004
patch=1,EE,203E35EC,extended,0C030098

Max Volty Gauge
patch=1,EE,E00600D8,extended,003E3730
patch=1,EE,200C0280,extended,8C820090
patch=1,EE,200C0284,extended,8C410060
patch=1,EE,200C0288,extended,24020064
patch=1,EE,200C028C,extended,03E00008
patch=1,EE,200C0290,extended,A0220024
patch=1,EE,203E3734,extended,0C0300A0

Gain 5000 Exp Per Battle
patch=1,EE,D03823B8,extended,000042C8
patch=1,EE,203823BC,extended,34041388



Any assistance would be greatly appreicated.

Framerate drops

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I'm new to using the emulator, and seem to experience somewhat constant framerate drops in key points of the games I'm playing(sly cooper 1 and Persona 4). I am running the game at native ps2 graphics and my laptop has 4 cores. I use the nvidia game ready driver, and my OS is windows 10 64 bit. I have tried playing with MTVU and without it, and tried running the direct3d11 hardware, direct3d11 software, and opengl hardware. My adapter is the default hardware device. other than that, I have kept settings mostly unchanged. Any advice on how to fix this?

(1 hour ago)sapotheo Wrote: I'm new to using the emulator, and seem to experience somewhat constant framerate drops in key points of the games I'm playing(sly cooper 1 and Persona 4). I am running the game at native ps2 graphics and my laptop has 4 cores. I use the nvidia game ready driver, and my OS is windows 10 64 bit. I have tried playing with MTVU and without it, and tried running the direct3d11 hardware, direct3d11 software, and opengl hardware. My adapter is the default hardware device. other than that, I have kept settings mostly unchanged. Any advice on how to fix this?

I forgot to add, but the direct3d 11 software seems to be the best running plugin. Might have been random chance but I doubt it

PCSX2 not detecting DEV9giga-razi plugin

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I'm trying to install the DEV9giga-razi plugin but even after moving the latest version of the plugin to the folder, it's not detecting it at all, bringing up the list of DEV9 plugins shows nothing. I've looked for other threads with the same issue but they've all been either inconclusive or obsolete.

I got the plugin from here https://pcsx2.net/download/category/41-win-plugins.html

I'm 100% certain I've put it in the correct folder.

Thanks in advance

Speed stuttering 90% - 110%

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Good afternoon,

I am having issues with my speed while emulating games. Its occurring on multiple games. What happens is my speed will stay at a solid 100% for anywhere from a few minutes to several hours, then it will just start fluctuating from 90%-110%. My GPU and CPU are not overheating as I am monitoring it, and the logs from Ive attached my CPU was at 50C and GPU was 52C.
I am not experiencing any tearing, but both audio and video lag and speed up noticeably. Frame limiter is off, and the only thoing that appears to fix this is time. If I leave it alone for ahwile it works and then happens again. Opening and closing the program has no difference and rebooting the computer appears to have no difference as sometimes it works and sometimes not.

I tried different internal resolution settings, 2x, 3x, 4x and no difference.

Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 19041), 64-bit
Physical RAM    =  16334 MB
CPU name        =  AMD Ryzen 5 2600 Six-Core Processor
Vendor/Model    =  AuthenticAMD (stepping 02)
CPU speed        =  3.393 ghz (12 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from D:\Program Files (x86)\PCSX2 1.6.0\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
(GameDB) 9858 games on record (loaded in 109ms)
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\Roms\PS2\Suikoden III.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2097168 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Program Files (x86)\PCSX2 1.6.0\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: D:\Program Files (x86)\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1024x2560)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.87;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_203.87;1) Game CRC = 0x5F3DD929, EntryPoint = 0x0165D008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.87;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_203.87;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_203.87;1
0 0165d000 0038d430 .........................................................
Loaded, cdrom0:¥SLUS_203.87;1
start address 0x165d008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x0165d008 about to get recompiled. Load patches first.
Overall 0 Widescreen hacks loaded
Loading patch '5F3DD929.pnach' from archive 'D:\Program Files (x86)\PCSX2 1.6.0\cheats_ws.zip'
comment: Widescreen hack by nemesis2000 (pnach by nemesis2000)
(Wide Screen Cheats DB) Patches Loaded: 2
Get Reboot Request From EE
ROM directory not found
GSdx Lookup CRC:5F3DD929
GSdx Lookup CRC:5F3DD929

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SD_CALL.IRX;1 args 12 arg d1880703
loadmodule: id 31, ret 0
thid 8295205
sd_call_bank_addr 1aa170
IOP system memory  0x1a500(107776) byte free, Max free block size 0x1a500
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
Frame buffer size set to  639x1280 (1278x2560)
Loading savestate from slot 0...
filename: D:\Program Files (x86)\PCSX2 1.6.0\sstates\SLUS-20387 (5F3DD929).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
Overall 0 Widescreen hacks loaded
Loading patch '5F3DD929.pnach' from archive 'D:\Program Files (x86)\PCSX2 1.6.0\cheats_ws.zip'
comment: Widescreen hack by nemesis2000 (pnach by nemesis2000)
(Wide Screen Cheats DB) Patches Loaded: 2
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

Klonoa 2 crashing at startup

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I recently compiled PCSX2 in order to try Klonoa 2. I know this game has always been problematic and unfortunately it crashes on my system before starting. I have attached the emuLog.txt but here is the last line of the log:
Code:
j8 greater than 0x7f!!
On an older version, this would crash with an ASSERTION error. Now I managed to get this error once. Every other time it just crashes without a message.

Disabling the automatic game fixes allows it to boot, but then I get misplaced objects and can't get far into the game. I have tried switching between hardware and software and still nothing

GSdx settings:
OpenGL (Software is the same error)
Interlacing: Automatic
Texture Filtering (PS2)
Enable User Hacks/8bit textures/Large framebuffer all unchecked
Internal Resolution: 3x
Anisotropic Filtering/mipmapping/dithering/crc hack/date/blending all default

My specs:
OS: Debian 10.6 (Buster)
CPU: AMD FX-8350
GPU: NVidia Geforce GTX 1050Ti
RAM: 8GB DDR3

.txt   emuLog.txt (Size: 19,38 KB / Downloads: 3)

[Bug?] Analog sticks and D-pad connected

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Hello,
i wanted to play star wars the clone wars on pcsx2 and you need to use the d-pad in later missions, so I did not notice it earlier.
So I the problem occurs whether I use a gamepad or my keyboard. In the game the sticks and d-pad are "connected" all the time.
So if i push a stick to the left, the left d-pad action also gets activated and otherwise.
If you have any idea I would be very thankfull.
Gryffon

GS plugin failed to load

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Hello.
It's while booting any game. If I set renderer to OpenGl, and boot the game, an error appears(attached its screenshot). But if I boot the game on Direct11, then change renderer to OpenGl, works with no problem, even if I reboot it(without closing app).
Here's emulog:
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 8.1  (build 9600), 64-bit
Physical RAM    =  6030 MB
CPU name        =  Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  2.493 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7fbae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins from D:\games\PS2\PCSX2 1.6.0\Plugins...
Bound  GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBqemu-wheel.dll [Qemu USB Driver (Wheel Mod) 0.4.3]
(GameDB) 9858 games on record (loaded in 165ms)
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
3.x GL context successfully created
OpenGL information. ERROR: GL_ARB_buffer_storage is NOT SUPPORTED
GPU: Intel(R) HD Graphics 4000. Vendor: Intel. Driver: - Build 10.18.10.3308
Opening SPU2
Opening CDVD
isoFile open ok: H:\New Folder\Tekken 5 PS2\Tekken 5 (USA)\Tekken 5.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2189232 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: Intel(R) HD Graphics 4000. Vendor: Intel. Driver: - Build 10.18.10.3308
ERROR: GL_ARB_buffer_storage is NOT SUPPORTED
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(pxActionEvent) GS plugin failed to open!(thread:MTGS)(thread:EE Core)
User-canceled plugin configuration after plugin initialization failure.  Plugins unloaded.
(GameDB) Unloading...


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Memory Cards suddenly showing as unformatted

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I've just downloaded dev build v1.7.0-dev-430-g49b92d956 today and for some reason when I run any of my games it can't load any of the save files from my memory cards. I've gone into the memory card manager in the bios and it shows that my memory cards are unformatted, even though I've been using the same memory card files for years and I've never messed around with the memory card files at all. The only time I do anything with them is when I copy them over to new dev builds. Is there a way to restore the data on the memory or are all my save games lost? I'm using Windows 10 Pro v2004.

GHZ DEV9 plugin not finding correct Network Adapter

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Hey,
I tried using GiGaHeRz's Dev9 Plugin, and it doesn't find my main network adapter, instead displaying only a virtualized one.
Underneath you'll find both screenshots of my ipconfig and a screenshot of the plugin's config menu, and as you can see it only shows "Ethernet 2" instead of "Ethernet", which is the one connected to my router. The plan is to use it to connect to an actual LAN I have setup, but if it only works with VLANs such as Hamachi, I can do that too


ipconfig:
(pretty sure nothing can be done with internal IP's but better safe than sorry)
https://imgur.com/F1Z4L7w

Plugin config:
https://imgur.com/5rLggc4

Codebreaker won't work

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trying to use codebreaker for shin megami tensei nocturne but when i switch the disk codebreaker just freezes
the console says this before stopping
Opening CDVD
isoFile open ok: C:\Users\Megaport\Desktop\SMTNocturne.iso
Image type  = DVD
isoFile: Invalid layer1 Primary Volume Descriptor
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2068688 sectors)
Plugins opened successfully.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.11;1) Game CRC = 0xF0A31EE3, EntryPoint = 0x00100008
(GameDB) Changing EE/FPU roundmode to 0 [N]
Not found Cheats file: C:\Users\Megaport\Documents\PCSX2\cheats\F0A31EE3.pnach
Overall 0 Cheats loaded


is there anything i can do to fix this?

MGS3S slow cutscenes

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hi
im running snake eater somehow the cutscenes are slow af meanwhile the game runs at full speed
im using an i7 7700,8 gigs ram without gpu.i know my pcs underpowered but the gameplay is at full speed but cutscenes are like running at 50% of the normal rate. any help would be appreciated

GT4 Fuzzy Edges on all 3D objects.

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