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Processing Question

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I'm running PCSX2 through a Windows emulator on a Mac, and besides that my processor is an Intel i5 1.6GHz. I've been looking around, and it seems most sources recommend a 2.8GHz for a pleasant experience, which explains why my game (Sly Cooper and the Thievius Raccoonus) is running consistently at 25% outside of the initial 2D animation intro. Is this definitely a hinderance for most PS2 Roms?

Legaia 2 after battle graphics glitch.

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Hey, I've already gone through all of the other Legaia 2 threads here, and a few I found on other sites and a couple Youtube videos. The first issue I saw was the black grid over the opening FMV, which was fixed easy enough by going back to Native resolution. I also made sure to reset everything back to default, and where people said to "uncheck" something, I went into the options and made sure it was unchecked. Everything is where it should be according to every thread I've seen about this game.

So I start up the game, opening FMV looks great, frame rate is great, actually running at 100%, everything looking good. I go through the opening stuff, walk around town, and everything's fine. Then I get to the first area with enemies(forest outside of town) and things are still looking good. There's a tutorial battle, and it runs smoothly. Then it cuts back to you in the forest, and . . .

The map's all wrong. It's just you standing on a featureless green and gray background. You can kind of see where grass, water, etc. is supposed to be, but it's all flat and missing details and ugly and hard to navigate. I managed to find my way mostly by luck to where the 2nd tutorial battle happens, hoping that might fix things. The battle looked great again, but it didn't fix anything. When the battle was over and it was back to your character running around the map, it was still all glitched out.

Anyone know what's going on? I've seen people complain about graphics and frame rates, but nothing like this. And I'm curious why the glitch didn't happen until after a battle, because up to this point everything had been looking good.

Corrupted Memory Cards

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Question: I have a problem where I cant save my game to a memory card when I use a savestate. How do I make it so that when I load a save state, that I can save in game? I have Pcsx2 1.50 dev version. 

Explanation: I started noticing when I booted up bios that memory blocks where becoming blue squares and were labeled as "corrupt". This started with one save, then grew to a bunch of other ones. Reluctantly however, I noticed that save states still worked, and that I would be able to continue not too far off from where I was for most of the games on the card. Knowing this, I deleted the Memory card that was corrupted. Now though when I make a new memory card I cant save on it normally through the game (comes up as "save failed") but I can through a save state, however it doesn't show up when I boot up bios. 

In conclusion: should I just give up and use save states exclusively now or is there something else I can do like maybe holding on to my save state folder and re downloading Pcsx2? 

I'm at a loss and kind of heartbroken, even if I still have the save states. I can give details if needed. 

I appreciate it if someone can respond.

PCSX2 Stuck on "Browser" and "System config."

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Hi, i recently downloaded PCSX2 in hopes of playing some good old SOCOM Combined Assault. I downloaded an ISO on https://www.emuparadise.me/ and have all the configurations correct. I select CDVD>SOCOM Combined Assault. Then i select plugin and run it on fast(When i try to load the game on iso it says "file not found" path:IsoFileSystem).It has the ps2 loading screen then it brings me to Browser and system config and i cant do anything but go back and fourth between the two. Can someone tell me a solution please?

Corrupted Memory Cards (Fixed!)

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Question: I have a problem where I cant save my game to a memory card when I use a savestate. How do I make it so that when I load a save state, that I can save in game? I have Pcsx2 1.50 dev version. 

Explanation: I started noticing when I booted up bios that memory blocks where becoming blue squares and were labeled as "corrupt". This started with one save, then grew to a bunch of other ones. Reluctantly however, I noticed that save states still worked, and that I would be able to continue not too far off from where I was for most of the games on the card. Knowing this, I deleted the Memory card that was corrupted. Now though when I make a new memory card I cant save on it normally through the game (comes up as "save failed") but I can through a save state, however it doesn't show up when I boot up bios. 

In conclusion: should I just give up and use save states exclusively now or is there something else I can do like maybe holding on to my save state folder and re downloading Pcsx2? 

I'm at a loss and kind of heartbroken, even if I still have the save states. I can give details if needed. 

I appreciate it if someone can respond.

Blank Screen

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Game: Kingdon Hearts Final Mix
PCSX2 1.40 Default settings

Before I install Windows 10 it was working in Windowns 7.



Tales of Legendia opening?

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Hello, There seems to be an issue during the opening of the game. I will just let this screenshot explain it [Image: 57GwtOB.png]


What exactly is the problem causing this? Seems corrupted and stuff

The main PCSX2 window won’t close

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[font=.SF UI Display][font=.SFUIDisplay-Semibold]I have clicked in setting Hide Emulator..in Rocket Launcher. .RL will load the fade screen and the PS2 game fine but when you exit the game the main screen of PCSX2 is still on screen. I know it must be a setting I am missing Is it a setting in PCSX2 or must I search a setting in Rocket Launcher?  I need to place a command that will close the PCSX2 main menu[/font][/font]

.png   ED66F2C4-6821-484C-AAE2-392426E83CE3.png (Size: 53,12 KB / Downloads: 1)

Can't get audio synced

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 FPS is 60 sometimes may drop as low as 50, if I have the audio at time stretch the audio slows down and voice acting sounds drunk and a joke

if I put it on Async Audio then sounds fine but after a few mins via a cutscene it then goes out of sync I don't know what to do been playing with settings for days hours getting frustrated! gameplay works fine and smooth and 100% good it's just cuteness I can't get right

I do have to use Direct X 11 software though not hardware the hardware option simply doesn't work it goes jerky crazy in slow mo so software options is the only way

but right now this audio problem is driving me crazy it's either out of sync or go with slow drunk voice actors. 

Making a ISO's shortcut open in emulator (.exe stlye)?

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Is it possible to make a shortcut for a ISO, and set it up so when clicked, it directly executes the ISO via the emulator?

PCSX2 Def jam fight for Ny laggy [ need config pls ]

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Hello, 
I am trying to play " Def jam fight for Ny " on PCSX2 and my game is slightly laggy.
Itll jump from 35-60 fps. it constantly goes from normal to slow mode or delay's.

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 17134), 64-bit
    Physical RAM     =  8130 MB
    CPU name         =  Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.498 ghz (4 logical threads)
    GPU             =  AMD Radeon axr7 250x 1gb
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.17134
    Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
    Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
    Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
    Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
    Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
    Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 727ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 10.0.17134
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D9 (Software mode)
    Opening CDVD
isoFile open ok: C:\Program Files (x86)\PCSX2 1.4.0\Def Jam - Fight for NY.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2292272 sectors)
    Opening USB
    Opening FW
    Opening DEV9
AMD Radeon R7 200 Series (24.20.12019.1010)
McdSlot 0 [File]: C:\Users\xelms\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\xelms\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.04;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_210.04;1) Game CRC = 0x4538436F, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_210.04;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_210.04;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_210.04;1
0 00100000 002fd48c ................................................
Loaded, cdrom0:¥SLUS_210.04;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Overall 0 Widescreen hacks loaded
Loading patch '4538436F.pnach' from archive 'C:\Program Files (x86)\PCSX2 1.4.0\cheats_ws.zip'
(Wide Screen Cheats DB) Patches Loaded: 31
sce_fileio: unrecognized code ff
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
CPostEffectMan::Init - START
Shape  @ Addr: 0x00c497f0 - Has No Metalbin!
Shared @ Addr: 0x00000000                  
APT:10 fonts loaded
g_bLoadRequest?g_bLoadRequest=0I found the variableUpdateTaskFind:TS_SEARCH:TS_FIND_FILE_RESULT: . size=0 blocks
UpdateTaskFind:TS_SEARCH:TS_FIND_FILE_RESULT: .. size=0 blocks
UpdateTaskFind:TS_SEARCH:TS_FIND_FILE_RESULT: icon.sys size=1 blocks
UpdateTaskFind:TS_SEARCH:TS_FIND_FILE_RESULT: defjams.ico size=38 blocks
UpdateTaskFind:TS_SEARCH:TS_FIND_FILE_RESULT: BASLUS-21004XELM size=23 blocks
UpdateTaskFind:TS_SEARCH:TS_FIND_FILE_RESULT: . size=0 blocks
UpdateTaskFind:TS_SEARCH:TS_FIND_FILE_RESULT: .. size=0 blocks
UpdateTaskFind:TS_SEARCH:TS_FIND_FILE_RESULT: icon.sys size=1 blocks
UpdateTaskFind:TS_SEARCH:TS_FIND_FILE_RESULT: defjams.ico size=38 blocks
UpdateTaskFind:TS_SEARCH:TS_FIND_FILE_RESULT: BASLUS-21004Options size=6 blocks
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
    Closing PAD
    Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset


im not very good at this, so bare with me.
I apologize for any inconvenience

i've managed to get it running at about 90%.. many delays here and there.
such as every cut scene, training gym, all the shops.. etc
when fighting/battling though, there is almost no delay.
the music/audio is well off. it's very choppy/skippy

Kingdom Hearts 2 Tron Crash

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Hi

I am having a crash just like in this post

https://forums.pcsx2.net/Thread-Kingdom-...Tron-crash

It is told there to make a new thread and I see no new thread about this, so I'm making it.

Please help. I just got to this scene.

The frame rate drop when I interact with the computer then later PCSX2 crashed.

Dark band up on the screen

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Hello! Im sorry if someone has already written about this but I searched with the few english words that I know and I didnt found anything °°

So, today for the first time in my life I installed PCSX2 just for play another time with Shin Megami Tensei Lucifer's Call (or Nocturne), and wow, the game works. But i have just one graphical issue. I see an annoying dark/shadowy band on the upper side of the sreen. But lol, only when i'm exploring. If i talk with NPC it disappears, and when I stop to talk with NPC and start to explore again, the dark band appears. It is not the worst issue of the world, the game is full playiable, but is there is an easy way to fix it, very well, I would like to know Wink

Oh, just a detail: I set the resolution at x8 (but even putting at x2 I have the same dark band), so im playing with Direct3D in "Hardware". If i set it "Software" of course the dark band disappear but the textures and the characters become a bunch of pixels, i cant play like that without destroy my eyes xD 

Here the pics, one with and another one without band:


[Image: 29ndwzr.jpg]

[Image: nvo00.jpg]

PCSX2 blue screen pops up

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Hi guys, can anyone help me with this? When im playing on fullscreen all the sudden the pcsx2 blue box appears. i have to get up and click the mouse to disappear again. It happens all the time, even some minutes after i closed the last time. I dont know whats causing this but started recently.  Sorry for my bad english. 

Thank you

What makes a webcam/keyboard/mouse special for PS2?

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I mean, there are certain games that support keyboard/mouse but not all of them work properly, some even dont work or calibration is all over the place.

Pretty much the same with Police 24/7 Konami's Capture Eye web camera. It doesnt seem to work with my cameras (both Eyetoy models and a bunch of other old logitech cameras).

What kind of input/imagen support has Playstation 2 to not work with every single input/image device? Can this be hacked? Has anybody in PCSX2 Team debugged those games with specific peripherals?

Final Fantasy X-2 Bug Before Battle with Angra Mainyu

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After completing the 10 gatekeepers mission in Bikanel desert in chapter 5, you have to battle the Superboss: Angra Mainyu
After running into Nhadala the screen is stuck on the boss Angra Mainyu, rising from the sand, the screen IS moving but it's just not continuing on with the battle. I would like to know what to do to prevent or stop this. Thank you for your time.

CDVD READ ERROR, sector = 0x0018f9e9

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I tried to run a game iso, but after the PS2 logo appeared, It just gave me this: CDVD READ ERROR, sector = 0x0018f9e9
I ran it on fast boot, but it still didn't work, any reason why?

How To Convert Cheat Engine Cheats To PNACH Cheats

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Hi Everyone That's My First Subject Hope You Like It Smile

First Step:Attach Cheat Engine To The PSCX2
[Image: 9NN04Q]


Second Step: Write A Value What Do You Wanna Search For (e.g) Rings
[Image: Z33m7a]

And Get Some Of That Thing Press Next Scan Until You Found It.

Third StepTongueNACH CODING

patch=1,EE,XXXXXXXX,extended,YYYYYYYY

Write Your Address To The  XXXXXXXX
Write Your Amount To The   YYYYYYYY(MUST BE HEX FORM)
[Image: X66m93]

Fourth Step: Learn Your Game CRC

[Image: qvvVbd]

Fifth Step:Creating A Pnach File!

Come To The Directory Of The PSCX2 Find The Folder Called "Cheats"

Create A New TXT File There And Open It After That Paste It My Template Your Address And Value

Dipnot:You Must Find (M) Master Code From The Internet I Dunno How To Find It.

[Image: JDDmO5]


Enjoy! Smile (Don't Forget To Activate Cheats On System Settings Of PCSX2)



 

Ratchet: Deadlocked HUGE Glow

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Got through R&C 3 no problem, only that mild lag when there were a lot of enemies present, but that only lasted a couple seconds anyway. And the occasional VFX that didn't quite follow its object too well, but that was no biggie either. Other than that, flawless with D3D11 (Hardware) and Preset: 3 - Balanced! Now I moved to Deadlocked, without touching the settings, and this massive glow floods everything.  Blink  And that parallel VFX thing is present here too. Looks slightly blurry too, but it's been so long since I played the actual game on the PS2, maybe that's just how it was.  Huh

https://imgur.com/a/koNuHsg
https://imgur.com/ldfIodM

I enabled widescreen in-game, because the cropped cutscenes didn't sit too well with me, as well as progressive scan. Here's the emulog:

Code:
PCSX2 1.5.0-20180624214558 - compiled on Jun 24 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM     =  12217 MB
CPU name         =  Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  3.407 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\dfail\Downloads\pcsx2-v1.5.0-dev-2421-gf22843816-windows-x86\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20180624214558 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20180624214558) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180624214558 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180624214558 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20180624214558 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20180624214558 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180624214558 0.5.0]
Plugins loaded successfully.

(GameDB) 9593 games on record (loaded in 150ms)
[wx] Failed to load shared library 'C:\Users\dfail\Downloads\pcsx2-v1.5.0-dev-2421-gf22843816-windows-x86\plugins\DEV9ghzdrk.dll' (error 126: the specified module could not be found.)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: C:\Users\dfail\Desktop\Games\PS2 Isos\Ratchet Deadlocked.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2127392 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\dfail\Downloads\pcsx2-v1.5.0-dev-2421-gf22843816-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\dfail\Downloads\pcsx2-v1.5.0-dev-2421-gf22843816-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.30(20/02/2008)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_974.65;1) Game CRC = 0x9BFBCD42, EntryPoint = 0x00800008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_974.65;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_974.65;1
0 00800000 0019c03f ..........................
Loaded, cdrom0:¥SCUS_974.65;1
start address 0x800008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00800008 about to get recompiled. Load patches first.
Not found Cheats file: C:\Users\dfail\Downloads\pcsx2-v1.5.0-dev-2421-gf22843816-windows-x86\cheats\9BFBCD42.pnach
Overall 0 Cheats loaded
GSdx Lookup CRC:9BFBCD42
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(Custom resolution) Framebuffer size set to 512x448 (1920x1344)
Additional 0 pixels overhead by enabling Large Framebuffer
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)

==========================================================
 989snd (c)2000-2003 Sony Computer Entertainment America
 by Buzz Burrowes                               v3.1.7
                        (built May 10 2005 at 19:36:08)

 NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

 (build with sce library rev 3.0.1)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

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KHS-400C and KHS-400B Laser Units NOT interchangeable!

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Hello,

I just wanted to say or give the Information that KHS-400C and KHS-400B
Laser Units for the NON-SLIM Version of the real Playstation 2 Devices
are NOT interchangeable.I read Months ago somewhere that they would but
that's Nonsense.The KHS-400B Laser Unit is thicker than the KHS-400C Laser
so you can't replace a KHS-400C with a KHS-400B.So be careful guys.
The opposite may be possible to replace a KHS-400B with a KHS-400C
Laser Unit.But not sure if the technical specifications are identical.
So be careful in that case either.
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