Is there any list of all PCSX2 CRC hacks?
↧
CRC Hacks
↧
When I play Raw Danger, it happend the Green Screen
I play (Raw Danger 2 )絶体絶命都市2 -凍てついた記憶たち- When I started to play. It was no any bug. but after I went to some scene.It happened the Green Screen!
Help!
problem.png (Size: 1,17 MB / Downloads: 1)
proble1.png (Size: 1,25 MB / Downloads: 2)
Grab.png (Size: 76,15 KB / Downloads: 1)
Help!



↧
↧
Transformers (2004) problem
I can start the game see starting cutscenes alright, select difficulty, and after that there is suppouse to be a loading screen, but all I get is black screen and nothing happens. I've tried diffrent settings but nothing seems to work.
↧
Game keeps freezing
Hello!
Im new on pcsx2, because my playstation2 does not play the discs anymore idk why. But lets focus on the problem xD
So, my pc has: intel core i5 7300hq, geforce gtx 1050 (so it should have played the games with good performance, right?). I've tryed to change renderer to some different ones to see if that fixes the problem, but yet some of them just start the game so laggy! The only one yet that plays the game correctly and with pretty much no lag (yet got some in middle of the game), is Direct3D11 (Hardware). The D9, and D11 hardware or software, as I said, starts the game but it is very very laggy , I cant play like that.
The game im trying to run is captain tsubasa for ps2, and it runs correctly with that config (D11 hardware), and then in the middle of the game, it just freezes, and pcsx2 crashes. I have to go on task manager to close it... I really want to play it without this crashing otherwise I cant play the game ... Can you help me? Do you need more info? Please let me know if you need cause I really want this issue solved! Thanks guys
Im new on pcsx2, because my playstation2 does not play the discs anymore idk why. But lets focus on the problem xD
So, my pc has: intel core i5 7300hq, geforce gtx 1050 (so it should have played the games with good performance, right?). I've tryed to change renderer to some different ones to see if that fixes the problem, but yet some of them just start the game so laggy! The only one yet that plays the game correctly and with pretty much no lag (yet got some in middle of the game), is Direct3D11 (Hardware). The D9, and D11 hardware or software, as I said, starts the game but it is very very laggy , I cant play like that.
The game im trying to run is captain tsubasa for ps2, and it runs correctly with that config (D11 hardware), and then in the middle of the game, it just freezes, and pcsx2 crashes. I have to go on task manager to close it... I really want to play it without this crashing otherwise I cant play the game ... Can you help me? Do you need more info? Please let me know if you need cause I really want this issue solved! Thanks guys
↧
Mouse not detected by Emulator
Hello there,
i'm making this thread due to some issues i am facing with my emulator not being able to detect my mouse, i have tried many different configurations and fiddled with many different settings in controller (Mouse/game devise API) also i've tried bindig the left and right analog sticks and dpad to my mouse all seems good and well (emu able to pick up and bind Y and X axis) but that does not translate ingame, i've also tried the nuvee USB and pad pluggins and gone the extra mile of trying to find a similar game in aiming and camera positioning to the one i'm trying to emulate (Ratchet gladiator(deadlocked)) which was resident evil-dead aim, but that did not solve it.I also have no idea if Ratchet deadlocked suports mouse and keyboard i'm looking for some guidance please,its probably some random tick box i've completely overlooked but this is driving me crazy.
Emulator : PCSX2 v1.5.0-dev-3172-g3ee72e7ce
USB plugin : nuvee 0.2.0
Bios : US 2004
game : Ratchet deadlocked
PC specs:
OS: win home premium 64bit
CPU :intel i5 m430 2.27GHz
GPU :Nvidia Geforce 230m
PLZ HELP!
i'm making this thread due to some issues i am facing with my emulator not being able to detect my mouse, i have tried many different configurations and fiddled with many different settings in controller (Mouse/game devise API) also i've tried bindig the left and right analog sticks and dpad to my mouse all seems good and well (emu able to pick up and bind Y and X axis) but that does not translate ingame, i've also tried the nuvee USB and pad pluggins and gone the extra mile of trying to find a similar game in aiming and camera positioning to the one i'm trying to emulate (Ratchet gladiator(deadlocked)) which was resident evil-dead aim, but that did not solve it.I also have no idea if Ratchet deadlocked suports mouse and keyboard i'm looking for some guidance please,its probably some random tick box i've completely overlooked but this is driving me crazy.
Emulator : PCSX2 v1.5.0-dev-3172-g3ee72e7ce
USB plugin : nuvee 0.2.0
Bios : US 2004
game : Ratchet deadlocked
PC specs:
OS: win home premium 64bit
CPU :intel i5 m430 2.27GHz
GPU :Nvidia Geforce 230m
PLZ HELP!
↧
↧
Minimum Requirements - The Future
The minimum requirements aren't just about putting down an arbitrary system requirements to run a system. It should reflect the minimum that that PCSX2 is compiled against.
Currently the system requirements are:
System Requirements
windows vista is no longer supported. Pentium 4 and Athlon64 are hopelessly under powered and almost no one uses these systems anyway.
On the recommended system requirements Windows 7 is no longer going to be supported by microsoft in less than 6 months from now and support for Windows 8.0 has already ended.
I'm going to put forth a new minimum.
Currently the system requirements are:
System Requirements
Quote:Minimum (most games will be unplayable slow)Recommended
- OS: Windows Vista SP2 or newer or GNU/Linux (32-bit or 64-bit)
- CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up) @ 1600 STR or better
- GPU: DirectX 10 GPU or better
- RAM: 2GB or more
- OS: Windows 7/8/8.1/10 (64-bit) or GNU/Linux (64-bit)
- CPU: Intel Haswell 4xxx series (or AMD equivalent) @ 2000 STR or better
- GPU: DirectX 11 GPU or greater
- RAM: 4GB or more
windows vista is no longer supported. Pentium 4 and Athlon64 are hopelessly under powered and almost no one uses these systems anyway.
On the recommended system requirements Windows 7 is no longer going to be supported by microsoft in less than 6 months from now and support for Windows 8.0 has already ended.
I'm going to put forth a new minimum.
Quote:Minimumthis will allow the new default compile to AVX2 with 64bit, reduce the amount of support required, and focus PCSX2 on the future.
- OS: Windows 8.1/10 (64-bit) or GNU/Linux (64-bit)
- CPU: Intel Haswell 4xxx series (or AMD equivalent) @ 2000 STR or better
- GPU: DirectX 11 GPU or greater
- RAM: 4GB or more
↧
Gran Turismo Running at 50-60%
I've been trying to play gran turismo 4 and the game runs slowly. It feels like I am in slow motion most of the time making the game almost unplayable. I have followed multiple guides for configuration to no avail. Currently for graphics I have 2x native and OpenGl with preset 2 for emulation settings. Any help as to why and how I can improve performance will be greatly appreciated
My System specifications
Processor: AMD 1700X 8 core 3Ghz
Graphics: Nvidia GTX 1080 overclocked
RAM: 24GB DDR4
System: Windows 10
My System specifications
Processor: AMD 1700X 8 core 3Ghz
Graphics: Nvidia GTX 1080 overclocked
RAM: 24GB DDR4
System: Windows 10
↧
Sonic Riders: Zero Gravity gray screen.
I'm having this issue in-game where every time I do a Gravity-Dive (R1), the game turns grey. The UI remains. I switch from DX11 Hardware to Software and it fixes it (The animation is supposed to invert the colors). The problem is, is that when turning to software, the game becomes extremely fuzzy, like there is an abnormal amount of grain. I have no idea how to fix this.
Specs: i7-9700k
RTX 2080
32GB DDR4-3200 RAM
Monitor runs at 2560x1440.
Specs: i7-9700k
RTX 2080
32GB DDR4-3200 RAM
Monitor runs at 2560x1440.
↧
Pressing Start on controller closes window
I think I got this figured out if you are also a steam user and using a xbox controller of some sort. I also think you will also have to re-configure your controller. Cause that's what I did.
1. Open up Big Picture on Steam
2. Settings and click on Base Configurations
3. Click on Desktop configurations.
4. its going to show how the x-box controller is set up and what you are going to have to do is... Click on the start button and at the bottom it will have a tab that says "REMOVE." Click on that and it will remove the binding.
You should be able to play your games and press the start button without it closing your game.
You can also remove the other bindings here also that's what I did. It should also not affect your steam controller as I already tested this out on FFXV.
Hope this helps.
1. Open up Big Picture on Steam
2. Settings and click on Base Configurations
3. Click on Desktop configurations.
4. its going to show how the x-box controller is set up and what you are going to have to do is... Click on the start button and at the bottom it will have a tab that says "REMOVE." Click on that and it will remove the binding.
You should be able to play your games and press the start button without it closing your game.
You can also remove the other bindings here also that's what I did. It should also not affect your steam controller as I already tested this out on FFXV.
Hope this helps.
↧
↧
Keyboard, Mouse, Controller not working
Did the last Windows Update break things? I tried playing several games and I can't control them with anything. Not mouse, keyboard or PS4 controller. It worked last night but I think I updated Windows after playing for a little bit and now...nothing works. Can anyone help?
LilyPad settings attached.
64595799_10218966329806219_8018149280965459968_n.jpg (Size: 76,15 KB / Downloads: 14)
LilyPad settings attached.

↧
Splinter Cell: Pandora Tomorrow issue
game not able to read cross/triangle/cirle/scare pad no matter what keyboard key i bind them to.
Note: i'm able to skip cutsceen, press start and choose a gamemode (multiplayer/singleplayer) using cross. but after this it just stops working.
Note: i'm able to skip cutsceen, press start and choose a gamemode (multiplayer/singleplayer) using cross. but after this it just stops working.
↧
Pnach file
Hello everyone
I just started playing on PlayStation 2 Emulator and I really like it. But one thing, that I don't understand is how to create a ".pnach" folder
I read so many posts about this file and tutorials about how to make it, but unfortunatelly English isn't my native language
If someone could DM me and slowly help me with creating this file I would much appreciate it.
I just started playing on PlayStation 2 Emulator and I really like it. But one thing, that I don't understand is how to create a ".pnach" folder
I read so many posts about this file and tutorials about how to make it, but unfortunatelly English isn't my native language
If someone could DM me and slowly help me with creating this file I would much appreciate it.
↧
Pnach file (2)
And again I have a question
Will this ".pnach" file work? Or should I change it's name to my CRC code? (Persona 4 game)
Thanks for answers
DEDC3B71.pnach (Size: 21,5 KB / Downloads: 2)
Will this ".pnach" file work? Or should I change it's name to my CRC code? (Persona 4 game)
Thanks for answers

↧
↧
Need help with Pnach
Putting simply i'm trying cheat on persona 4, but I new to pcsx2 and don't know how to properly use the cheat system.
I've got the Pnach file made ,and it is being detected by pcsx2 ,but my cheats aren't working at this point I pretty sure I messed up the formatting it looks like this.
gametitle=Persona 4 [SLUS 21782] (U)
comment= //
//Fun cheat
patch=1,EE,90424CD8,extended,0C1092DE
patch=1,EE,007973F4,extended,000000FF
patch=1,EE,007973F6,extended,000000FF
patch=1,EE,007973F8,extended,000000FF
patch=1,EE,007973FA,extended,000000FF
patch=1,EE,007973FC,extended,000000FF
patch=1,EE,2021e010,extended,000211c0
Also this is the message I get from the console.
Not found Cheats file: C:\Users\joshg\Documents\PCSX2\cheats\DEDC3B71.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
I would appreciate some help I've been trolling forms for a few hours ,and got basically no progress.
I've got the Pnach file made ,and it is being detected by pcsx2 ,but my cheats aren't working at this point I pretty sure I messed up the formatting it looks like this.
gametitle=Persona 4 [SLUS 21782] (U)
comment= //
//Fun cheat
patch=1,EE,90424CD8,extended,0C1092DE
patch=1,EE,007973F4,extended,000000FF
patch=1,EE,007973F6,extended,000000FF
patch=1,EE,007973F8,extended,000000FF
patch=1,EE,007973FA,extended,000000FF
patch=1,EE,007973FC,extended,000000FF
patch=1,EE,2021e010,extended,000211c0
Also this is the message I get from the console.
Not found Cheats file: C:\Users\joshg\Documents\PCSX2\cheats\DEDC3B71.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
I would appreciate some help I've been trolling forms for a few hours ,and got basically no progress.
↧
Stuntman
Hi all, brand new to the forum here so i hope i'm posting in the correct place.
So im sure most who you who have tried running stuntman are very well aware that the a.i is broke making it impossible to pass certain levels.
Now i made a slight bit of progress but not a fix and was wondering if anyone has ever found a way to fix the a.i issue.
In a nutshell Level 4 would usually see the a.i car hit a fence thus breaking the game, after some tinkering i managed to get the a.i car to get past the fence without crashing but it would then crash at the next corner before entering the warehouse. A bit more tinkering and i can now get the a.i car in and through the otherside of the warehouse but it will crash again on the next corner and that is where i am stuck. Im using the latest git hub build version as of this message ( V1.5.0 rev b198041) im running on a i7-4770k 3.50ghz with 16gb of ram and gtx 970.
Emulation settings wise i turned on mtvu under the speed hacks menu, in the ee/iop tab i have round mode set to nearest and clamping set to full, and under the vu's tab i have rounding set to positive and clamping set to extra+preserve sign. Everything else was left to default. Sorry for the long post but im hoping this may perhaps help someone get closer to a fix for this game than i got as im now all out of ideas
[url=https://github.com/PCSX2/pcsx2/commit/b19804190e427a56d010457949051823256f98b6][/url]
So im sure most who you who have tried running stuntman are very well aware that the a.i is broke making it impossible to pass certain levels.
Now i made a slight bit of progress but not a fix and was wondering if anyone has ever found a way to fix the a.i issue.
In a nutshell Level 4 would usually see the a.i car hit a fence thus breaking the game, after some tinkering i managed to get the a.i car to get past the fence without crashing but it would then crash at the next corner before entering the warehouse. A bit more tinkering and i can now get the a.i car in and through the otherside of the warehouse but it will crash again on the next corner and that is where i am stuck. Im using the latest git hub build version as of this message ( V1.5.0 rev b198041) im running on a i7-4770k 3.50ghz with 16gb of ram and gtx 970.
Emulation settings wise i turned on mtvu under the speed hacks menu, in the ee/iop tab i have round mode set to nearest and clamping set to full, and under the vu's tab i have rounding set to positive and clamping set to extra+preserve sign. Everything else was left to default. Sorry for the long post but im hoping this may perhaps help someone get closer to a fix for this game than i got as im now all out of ideas

[url=https://github.com/PCSX2/pcsx2/commit/b19804190e427a56d010457949051823256f98b6][/url]
↧
[Bug Report] 187: Ride of Die (NTSC-U/PAL)
#PCSX2 Version: PCSX2 v1.5.0-dev-3157-ge89f46139
#Plugins Used: GSdx 20190616212525 (MSVC 19.00 SSE2/SSE41) 1.10 [GSdx32-SSE2]
#Description: Incorrect Audio Rendering for "Classical Mapping", "Direct Mapping" and "Arena Mapping" Video. This issue was happened to me when i was cannot hear one of the comments that Tutorial Voices saying... "Now you've been trained gangsta, its time to lock, load and push the pedal." when the subtitles is enabled, due to unstreamed audio issues.
Present in both the NTSC-U and PAL Version.
#Plugins Used: GSdx 20190616212525 (MSVC 19.00 SSE2/SSE41) 1.10 [GSdx32-SSE2]
#Description: Incorrect Audio Rendering for "Classical Mapping", "Direct Mapping" and "Arena Mapping" Video. This issue was happened to me when i was cannot hear one of the comments that Tutorial Voices saying... "Now you've been trained gangsta, its time to lock, load and push the pedal." when the subtitles is enabled, due to unstreamed audio issues.
Present in both the NTSC-U and PAL Version.
↧
Silent Hill 2 not reading new .pnach file
I'm running PCSX2 1.4.0 and I took a 60fps hack from the internet for Silent Hill 2. Dialog window states that it successfully loads every time (and I know my CRC is correct), but it doesn't apply.
Dialog text looks like this:
Found Cheats file: 'FE06A030.pnach'
comment: Force 60 FPS
Loaded 2 Cheats from 'FE06A030.pnach' at 'C:\Users\Elliott Davis\Documents\PCSX2\cheats'
Overall 2 Cheats loaded
I changed the .pnach file to a .txt and edited it to add more cheats. It currently looks like this:
gametitle=Silent Hill 2 [SLUS-20228] (U)
comment=Film Grain Off, Force 60FPS, Black Borders
// "NEW GAME" appears in yellow Letters
// (PS2 thinks that you have beaten a Game)
// AND Unlock "Bullet Adjust" and "Noise Effect"
// in the Extra Options
patch=1,EE,012361E4,short,000001FF
// Noise Filter Off
// [Not saveable]
patch=1,EE,001a7154,word,24030000
patch=1,EE,0017e7c8,word,24070000
patch=1,EE,001795a0,word,240A0000
patch=1,EE,002382cc,word,24030000
patch=1,EE,001f24e4,word,24030000
// Inhibit Flickering after switching off
// the Flashlight in some Areas
patch=1,EE,00283fc0,word,3C01002D
patch=1,EE,00283fc4,word,C4206310
patch=1,EE,002d6310,word,461C4000
// No black Borders
patch=1,EE,001bd914,word,1000003A
//60 FPS
patch=1,EE,201A41A8,extended,24020001
patch=1,EE,201A46E4,extended,00000000
I saved it as a .pnach and tried to run the file, but the dialog window still states:
Found Cheats file: 'FE06A030.pnach'
comment: Force 60 FPS
Loaded 2 Cheats from 'FE06A030.pnach' at 'C:\Users\Elliott Davis\Documents\PCSX2\cheats'
Overall 2 Cheats loaded
Even though I changed the comments and added more cheats, it loads the earlier version of the .pnach file which doesn't even exist anymore. Not to mention, none of these cheats seem to be applying ingame, including the original 60fps hack. I'm not sure what's going on and would appreciate help.
FE06A030.pnach (Size: 839 bytes / Downloads: 0)
Dialog text looks like this:
Found Cheats file: 'FE06A030.pnach'
comment: Force 60 FPS
Loaded 2 Cheats from 'FE06A030.pnach' at 'C:\Users\Elliott Davis\Documents\PCSX2\cheats'
Overall 2 Cheats loaded
I changed the .pnach file to a .txt and edited it to add more cheats. It currently looks like this:
gametitle=Silent Hill 2 [SLUS-20228] (U)
comment=Film Grain Off, Force 60FPS, Black Borders
// "NEW GAME" appears in yellow Letters
// (PS2 thinks that you have beaten a Game)
// AND Unlock "Bullet Adjust" and "Noise Effect"
// in the Extra Options
patch=1,EE,012361E4,short,000001FF
// Noise Filter Off
// [Not saveable]
patch=1,EE,001a7154,word,24030000
patch=1,EE,0017e7c8,word,24070000
patch=1,EE,001795a0,word,240A0000
patch=1,EE,002382cc,word,24030000
patch=1,EE,001f24e4,word,24030000
// Inhibit Flickering after switching off
// the Flashlight in some Areas
patch=1,EE,00283fc0,word,3C01002D
patch=1,EE,00283fc4,word,C4206310
patch=1,EE,002d6310,word,461C4000
// No black Borders
patch=1,EE,001bd914,word,1000003A
//60 FPS
patch=1,EE,201A41A8,extended,24020001
patch=1,EE,201A46E4,extended,00000000
I saved it as a .pnach and tried to run the file, but the dialog window still states:
Found Cheats file: 'FE06A030.pnach'
comment: Force 60 FPS
Loaded 2 Cheats from 'FE06A030.pnach' at 'C:\Users\Elliott Davis\Documents\PCSX2\cheats'
Overall 2 Cheats loaded
Even though I changed the comments and added more cheats, it loads the earlier version of the .pnach file which doesn't even exist anymore. Not to mention, none of these cheats seem to be applying ingame, including the original 60fps hack. I'm not sure what's going on and would appreciate help.

↧
↧
Short Track Racing - Trading Paint [SLUS 21857] (U)
↧
Need for Speed Underground 2 motion blur
Hello, I have problem with motion blur in game Need for Speed Underground 2. I have checked 3Dmigoto and I can disable shader but I want to modify that shader not disable. I want to have lights on streets and cars but without motion blur. I know this need some experience in scripting in 3Dmigoto. Can someone help me?
ps: In PC version of NFSU2 was option in menu to disable motion blur.
ps: In PC version of NFSU2 was option in menu to disable motion blur.
↧
how to get SPU2 to compile on visual studio 2017
how to get SPU2 to compile on visual studio 2017 to run on windows 8 or higher
for whatever reason sndout_xaudio2_27.cpp and sndout_xaudio2.cpp can't see "Global.h" when they need to so we need to help the compiler by putting it in the spu2-x compiler includes.
step 1.jpg (Size: 111,24 KB / Downloads: 2)
step 2.jpg (Size: 140,34 KB / Downloads: 3)
step 3.jpg (Size: 56,16 KB / Downloads: 4)
add "$(SolutionDir)\plugins\spu2-x\src" and be sure to hit "Ok" on the way out.
change WinConfig.h
Change SndOut_XAudio2_27.cpp - comment out everything but the include for Global.h
change SndOut.h by commenting out the line with xaudio2_27_out
change sndout.cpp by again commenting out the line about xaudio2_27 and adding "XAudio2OUT,"
for whatever reason sndout_xaudio2_27.cpp and sndout_xaudio2.cpp can't see "Global.h" when they need to so we need to help the compiler by putting it in the spu2-x compiler includes.



change WinConfig.h
Code:
#ifndef _WIN32_WINNT
//#define _WIN32_WINNT 0x0600
#define _WIN32_WINNT 0x0602
#endif
Change SndOut_XAudio2_27.cpp - comment out everything but the include for Global.h
Code:
#include "Global.h"
//#include "Dialogs.h"
//#if _WIN32_WINNT >= 0x602
//#error Time to remove this module.
//#endif
//#include <xaudio2.h>
//#include "SndOut_XAudio2.inl"
change SndOut.h by commenting out the line with xaudio2_27_out
Code:
#ifdef _MSC_VER
//internal
extern SndOutModule *WaveOut;
extern SndOutModule *DSoundOut;
//extern SndOutModule *XAudio2_27_Out;
extern SndOutModule *XAudio2Out;
#endif
extern SndOutModule *PortaudioOut;
#if defined(SPU2X_SDL) || defined(SPU2X_SDL2)
extern SndOutModule *const SDLOut;
#endif
#ifdef __linux__
extern SndOutModule *AlsaOut;
#endif
change sndout.cpp by again commenting out the line about xaudio2_27 and adding "XAudio2OUT,"
Code:
SndOutModule *mods[] =
{
&NullOut,
#ifdef _MSC_VER
//XAudio2_27_Out, // CHANGE THIS LINE TO THE ONE UNDER IT
XAudio2Out,
DSoundOut,
WaveOut,
#endif
PortaudioOut,
↧