I'm trying to bind a dualshock 3 onto pad 2 with native mode checked, and every value is set to 0 except for the x, y, and z values. When I press the playstation button, nothing happens. The lights are either all blinking, or all off. I tried installing the SCP toolkit and using that, but now the controller doesn't even show up on the list of devices. Is there anything I can possibly do to fix this and use the controller?
↧
dualshock 3 is acting up
↧
Destroy All Humans 2 Glitches
I'm trying to play DAH2 on PCSX2. But it's having some weird visual glitches.
I recorded a video of it here: https://youtu.be/Zo3FFzdOSJ4 -> please check the description for details
I'm using PCSX2 1.4.0-20160105132032
I recorded a video of it here: https://youtu.be/Zo3FFzdOSJ4 -> please check the description for details
I'm using PCSX2 1.4.0-20160105132032
↧
↧
Help finding tony hawk pro skater 3 iso
I just got back into using PCSX2 after a long break from it and noticed sites like emuparidise and iso zone have been shutdown. I'm trying to look for a Tony Hawk Pro Skater 3 iso but can't find it anywhere. All the sites I look on give me some sort of virus. Can anyone help me find a website that has it, I been feening to play it.
↧
who expreienced arrow keys as a right analog
very weird after i updated my win10 weekly update
https://support.microsoft.com/en-us/help...ows-server
as the result my D-pad is not working on pcsx2,nulldc and demul.....on pcsx2 as i check it as i playing front mission 4....but pressing the dpad it becomes a fixed right-analog control(unchangable!!) even on the your keyboard pressing the arrow keys will do the same thing.
this conflict is unaffected on rpcs3 and all steam games.
whoever exprerienced that let me know.
https://support.microsoft.com/en-us/help...ows-server
as the result my D-pad is not working on pcsx2,nulldc and demul.....on pcsx2 as i check it as i playing front mission 4....but pressing the dpad it becomes a fixed right-analog control(unchangable!!) even on the your keyboard pressing the arrow keys will do the same thing.
this conflict is unaffected on rpcs3 and all steam games.
whoever exprerienced that let me know.
↧
Can't get WideScreen Patches to work?!
Hello guys.
I've been trying to use the WideScreen patches for my games (God of War 1, Ratchet & Clank, Jak and Daxter 1 etc.(I don't like the in-built widescreen mode cutting off my view)). Unfortunately, it doesn't work. The things I've tried without success:
- "Enable Widescreen Patches" in System is checked
- in GS Window options 16:9 aspect ratio is checked
- tried extracting cheats_ws.zip to cheats_ws folder
- tried downloading WideScreen Patches from the online archive and applying it
- copied the files one by one for each game
- copied the files to pcsx2 root directory and the one in My Documents
- patched my ISO files with Pnach Patcher
- tried starting a new game by full booting and not loading any savegames or savestates
Nothing works. The game looks the same with these options enabled or not. Restarting the emulator or the games doesn't change anything.

My PCSX2 version is PCSX2 v1.5.0-dev-2501-g1aeec47b3
I checked the console window and it says that the widescreen patches have been found and loaded:
Found Widescreen hacks file: 'D6385328.pnach'
Loaded 130 Widescreen hacks from 'D6385328.pnach' at 'E:\PCSX2\cheats_ws'
Overall 130 Widescreen hacks loaded
I also attached my log.txt with the full code from the console until the game is loaded.
Is there anything else I can try? Thanks in advance.
Cheers.

↧
↧
God Of War 2 savepoint ingame problem and blade of chaos bug
Hello everybody !
I submit a post on this forum because I'm really desperate and I found none solution.
I am playing god of war 2 after have made the first with a perfect emulation with PCSX2 1.5.0 dev 2484 gd258ef627
My first issue comes from the savepoint ingame which doesn't work. When I want to save, the game freeze or crash. Not all the save point have the problem and when I reload the game with the savepoint, I have an infinite load screen.
I used savesstates with the emulator.
The 2nd issue is with the blade of chaos. When I upgrade myblade of chaos at level 3, their textures disappeared completely and some button indication script disappeared too.
This is my log from PCSX2 if somebody can help me.
Sorry for the grammar I am not english.
To complete my post, I use a PAL version. The ISO is extracted by myself. It's a 7.8go ISO
I submit a post on this forum because I'm really desperate and I found none solution.
I am playing god of war 2 after have made the first with a perfect emulation with PCSX2 1.5.0 dev 2484 gd258ef627
My first issue comes from the savepoint ingame which doesn't work. When I want to save, the game freeze or crash. Not all the save point have the problem and when I reload the game with the savepoint, I have an infinite load screen.
I used savesstates with the emulator.
The 2nd issue is with the blade of chaos. When I upgrade myblade of chaos at level 3, their textures disappeared completely and some button indication script disappeared too.
This is my log from PCSX2 if somebody can help me.
Sorry for the grammar I am not english.
PHP Code:
PCSX2 1.5.0-20180812193821 - compiled on Aug 12 2018
Savestate version: 0x9a0d0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM = 16344 MB
CPU name = Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.402 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7f9ae3bf
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Reserving memory for recompilers...
Loading plugins from F:\Programmes 2\Emulateur\pcsx2-v1.5.0-dev-2484-gd258ef627-windows-x86\plugins...
Bound GS: GSdx32-SSE4.dll [GSdx 20180812193821 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20180812193821) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180812193821 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180812193821 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20180812193821 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20180812193821 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180812193821 0.5.0]
Plugins loaded successfully.
(GameDB) 9632 games on record (loaded in 161ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:0
Opening CDVD
isoFile open ok: F:\Programmes 2\Emulateur\ROM\PS2\JEUX\GODOFWAR2.ISO
Image type = DVD
isoFile: Invalid layer1 Primary Volume Descriptor
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (4093488 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: F:\Programmes 2\Emulateur\pcsx2-v1.5.0-dev-2484-gd258ef627-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: F:\Programmes 2\Emulateur\pcsx2-v1.5.0-dev-2484-gd258ef627-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x1280 (2048x5120)
PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Jul 4 2001 16:03:45
CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_542.06;1) Game CRC = 0x44A8A22A, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c718 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
ROM directory not found
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48978
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48978
open fd = 2
open name rom0:TZLIST flag 1 data 48978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 48978
open fd = 2
open name rom1:DVDID flag 1 data 48978
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Frame buffer size set to 640x1280 (2560x5120)
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44978
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_542.06;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_542.06;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCES_542.06;1
0 00100000 001fb7a8 ................................
Loaded, cdrom0:¥SCES_542.06;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Overall 0 Widescreen hacks loaded
Loading patch '44A8A22A.pnach' from archive 'F:\Programmes 2\Emulateur\pcsx2-v1.5.0-dev-2484-gd258ef627-windows-x86\cheats_ws.zip'
comment: Widescreen hack by nemesis2000 (pnach by nemesis2000 ), ported to PAL by ShaolinAssassin
(Wide Screen Cheats DB) Patches Loaded: 1
GSdx Lookup CRC:44A8A22A
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MC2_D.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DS2U_D.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥989NOMID.IRX;1 args 16 arg rpc_priority=64
==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes v3.1.7
(built Jan 26 2005 at 17:40:57)
NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
(banks and streams only)
(build with sce library rev 3.0.1)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 64
Loading RPC = 65
Streaming = 60, 61, 62, 63
==========================================================
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥SMPD.IRX;1 args 82 arg wad/,Z:/GoW2/MovieAssets/Final/Europe/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
InitialiseMemory(size:10d914 base:e2c00 top:1f0514)
arg 0 : cdrom0:¥SMPD.IRX;1
arg 1 : wad/,Z:/GoW2/MovieAssets/Final/Europe/,Z:/GoW2/GameArt/Sounds/dvd_streams/,sound/
========================================================
files = wad/
movies = Z:/GoW2/MovieAssets/Final/Europe/
streams = Z:/GoW2/GameArt/Sounds/dvd_streams/
banks = sound/
loadmodule: id 32, ret 0
========================================================
Len Ext Start DataLen Recording Date GMT Flg USz IGp Vol ID
================================================================================
Sector 261 :
48 0 261 992 2/01/07 18:42:43 36 2 0 0 1 .
48 0 261 992 2/01/07 18:42:43 36 2 0 0 1 ..
60 0 281 56 3/01/07 14:42:29 36 0 0 0 1 SYSTEM.CNF;1
60 0 282 2124212 6/03/07 15:40:19 36 0 0 0 1 SCES_542.06;1
62 0 1320 278305 17/02/06 10:46:33 36 0 0 0 1 IOPRP300.IMG;1
58 0 1456 52140 30/01/07 12:34:32 36 0 0 0 1 SMPD.IRX;1
62 0 1482 178984 9/08/06 7:31:35 36 0 0 0 1 989NOMID.IRX;1
60 0 1570 15653 17/02/06 10:46:33 36 0 0 0 1 DBCMAN.IRX;1
60 0 1578 9437 17/02/06 10:46:33 36 0 0 0 1 DS1O_S1.IRX;1
60 0 1583 11725 17/02/06 10:46:33 36 0 0 0 1 DS2U_D.IRX;1
58 0 1589 30085 21/01/07 16:42:51 36 0 0 0 1 LIBSD.IRX;1
58 0 1604 20221 17/02/06 10:46:33 36 0 0 0 1 MC2_D.IRX;1
60 0 1614 20165 17/02/06 10:46:33 36 0 0 0 1 MC2_S1.IRX;1
58 0 1624 11289 17/02/06 10:46:33 36 0 0 0 1 SIO2D.IRX;1
60 0 1630 6641 17/02/06 10:46:33 36 0 0 0 1 SIO2MAN.IRX;1
62 0 1634 73244 6/03/07 15:50:25 36 0 0 0 1 GODOFWAR.TOC;1
58 0 1670 4258275328 6/03/07 15:45:34 36 0 0 0 1 PART1.PAK;1
cd initialised
stream initialised
streamer initialised
collector initialised
bank loader initialised
vag bank initialised
========================================================
To complete my post, I use a PAL version. The ISO is extracted by myself. It's a 7.8go ISO
↧
persona 4 cheat help
when imake a panch file with cheats they dont work

↧
SW2: XL Graphic Issues
I got this problem when playing sugoroku in Samurai Warrior 2: Xtreme Legend, i tried alot different setting and version but didn't work! Samurai Warrior 2 sugoroku is work.
My spec:
CPU: core i3-2100 3.1 ghz
VGA: AMD Radeon R7 200 Series
Ram 4GB
sw2.png (Size: 1,81 MB / Downloads: 0)
My spec:
CPU: core i3-2100 3.1 ghz
VGA: AMD Radeon R7 200 Series
Ram 4GB

↧
Midnight Club 3: Dub Edition Graphical Issue
When I'm playing the map is barely there. I'm not sure if I'm using the wrong settings. Also the top and left side of the screen is a bit glitchy as well, so that's why I'm here to ask what the best settings are since the videos I watched were no help. Any help will be appreciated!
PC Specs:
GPU: 1050ti
CPU: i7 3770
RAM: 8gbs
PC Specs:
GPU: 1050ti
CPU: i7 3770
RAM: 8gbs
↧
↧
Custom key bindings not working
I tried configuring PCSX2 to use keyboard and mouse input but none of the following setups seem to work:
![[Image: i0SYrxh.png]]()
with input controllers set to:
![[Image: AXQI4oY.png]]()
Next, I left only the keyboard and mouse as input devices and unplugged Pad 1:
![[Image: 8nBtW3a.png]]()
but no key press or mouse actions are recorded while in game (densha de go final).
How should controllers be configured in a PC only setup?
![[Image: i0SYrxh.png]](http://i.imgur.com/i0SYrxh.png)
with input controllers set to:
![[Image: AXQI4oY.png]](http://i.imgur.com/AXQI4oY.png)
Next, I left only the keyboard and mouse as input devices and unplugged Pad 1:
![[Image: 8nBtW3a.png]](http://i.imgur.com/8nBtW3a.png)
but no key press or mouse actions are recorded while in game (densha de go final).
How should controllers be configured in a PC only setup?
↧
Klonoa 2 - Lunatea's Veil (USA) missing audio [latest commit version]
I'm not getting sound effects in the menu or in the game. Some background music play.
i7-8700k @ 5.0 GHz overclocked
1080 Ti GTX
32GB RAM
PCSX2 Version: 1.5.0 dev 2515 [gd09ac6d58]
Game: Klonoa 2 - Lunatea's Veil (USA).iso [SLUS 20151] 2f56cbc9
Outdated threads and wiki says you can fix it by lowering the latency to 3ms ~ 17ms on async and change it back to TimeStretch with higher latency after the Namco logo, but it is still missing the sound effects.
i7-8700k @ 5.0 GHz overclocked
1080 Ti GTX
32GB RAM
PCSX2 Version: 1.5.0 dev 2515 [gd09ac6d58]
Game: Klonoa 2 - Lunatea's Veil (USA).iso [SLUS 20151] 2f56cbc9
Outdated threads and wiki says you can fix it by lowering the latency to 3ms ~ 17ms on async and change it back to TimeStretch with higher latency after the Namco logo, but it is still missing the sound effects.
↧
XA2 and Runtime library error
When I try to launch something In Pcsx2 I get these two errors (Picture down below)
Here is also a previous log:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 17134), 64-bit
Physical RAM = 16178 MB
CPU name = Intel® Core i9-8950HK CPU @ 2.90GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 2.903 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\Emulators\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.17134
Binding PAD: D:\Emulators\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\Emulators\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: D:\Emulators\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: D:\Emulators\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: D:\Emulators\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\Emulators\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 121ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.17134
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1060 with Max-Q Design (23.21.13.8901)
Any reason why it is doing this? I know my DirectX is updated.
error.PNG (Size: 90,22 KB / Downloads: 3)
Here is also a previous log:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 17134), 64-bit
Physical RAM = 16178 MB
CPU name = Intel® Core i9-8950HK CPU @ 2.90GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 2.903 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\Emulators\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.17134
Binding PAD: D:\Emulators\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\Emulators\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: D:\Emulators\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: D:\Emulators\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: D:\Emulators\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\Emulators\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 121ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.17134
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 1060 with Max-Q Design (23.21.13.8901)
Any reason why it is doing this? I know my DirectX is updated.

↧
Using mouse as Analog Stick
Ok, i do realized lilypad allow Axis X +, Axis X -, Axis Y +, Axis Y - as input. But what if i want to use the analog stick(mouse) as movement stick which constant input is required?
** When using axis X,Y, if your mouse stopped moving, there will be no input **
I think something similar is achieved in dolphin emulator (Wii emulator) as they require wii stick aiming using mouse.
They also take Axis X, Y as input but they take "Cursor X, Y" as input too.
Can this be done in lilypad? or a new plugin is required?
I'm playing: The Nightmare Before Christmas Oogie's Revenge
Problem faced: having hard time trying to do a spin attack using keyboard
Cursor X, Y as shown in this video
https://www.youtube.com/watch?v=ZxH4uTIe_yY
at 1:37
1:37 of the video showing Cursor X, Y in dolphin emulator
** When using axis X,Y, if your mouse stopped moving, there will be no input **
I think something similar is achieved in dolphin emulator (Wii emulator) as they require wii stick aiming using mouse.
They also take Axis X, Y as input but they take "Cursor X, Y" as input too.
Can this be done in lilypad? or a new plugin is required?
I'm playing: The Nightmare Before Christmas Oogie's Revenge
Problem faced: having hard time trying to do a spin attack using keyboard
Cursor X, Y as shown in this video
https://www.youtube.com/watch?v=ZxH4uTIe_yY
at 1:37
1:37 of the video showing Cursor X, Y in dolphin emulator
![[Image: 3b0YId8.jpg]](http://i.imgur.com/3b0YId8.jpg)
↧
↧
Shadow Hearts 2: Covenant missing Combo option
Hi!
I don't really know if it is a problem with the emulator, a weird game glitch, or if I'm dumb and missing something, but it doesn't hurt to ask:
The option to do combos in battle is completely gone!
There's Attack, the characters personal skill, Crest, Item, Defense and Run Away but Combo is nowhere to be found.
The last time I remember using it was on the Wine Cellar boss, now I'm in Florence and the option is still not there.
Started a new game to see if it shows up, and yep, it does! It's so weird.
I don't really know if it is a problem with the emulator, a weird game glitch, or if I'm dumb and missing something, but it doesn't hurt to ask:
The option to do combos in battle is completely gone!
There's Attack, the characters personal skill, Crest, Item, Defense and Run Away but Combo is nowhere to be found.
The last time I remember using it was on the Wine Cellar boss, now I'm in Florence and the option is still not there.
Started a new game to see if it shows up, and yep, it does! It's so weird.
↧
xpadder not working
Hi everyone, Im having a little bit of trouble setting up my controls. I have this set up on an arcade cabinet with an ipac keyboard encoder. I am also using xpadder to bind keyboard keys to my xbox one controller. With this setup I can seemlessly switch between my arcade cabinet controls and xbox controller on every other emulator I throw at it. For some reason PCSX2 will not recognize the keyboard presses from xpadder no matter how many different settings I try. Any suggestions would be appreciated!!!
↧
support for pcsx2 configuration
respected people,
i would need all help for a problem about configuration of pcsx2 please help,
my pc specs : processor : pentium p6200 dual core 2.13 GHZ
gpu : intel HD graphics 256mb
ram 1 gb ddr3
i just wanna play and i dont need it to be full screen either can play in 640x480 size which can be viewed. using pcsx2 1.4.0
hoping someone will help and thanking for reading it
i would need all help for a problem about configuration of pcsx2 please help,
my pc specs : processor : pentium p6200 dual core 2.13 GHZ
gpu : intel HD graphics 256mb
ram 1 gb ddr3
i just wanna play and i dont need it to be full screen either can play in 640x480 size which can be viewed. using pcsx2 1.4.0
hoping someone will help and thanking for reading it
↧
Grand Theft Auto: Liberty City Stories
Hello.
Why when I play this game appears this bug in the screen? It's the only game with this bug.
pcsx2.png (Size: 2,81 MB / Downloads: 7)
Why when I play this game appears this bug in the screen? It's the only game with this bug.

↧
↧
Tales of the Abyss - Ghosting
Hey, this is my first post here. I've run into few problems while emulating with PCSX2 1.4.0, but usually they were solved easily. Not the case with ToA. On the first scene there was already a lot of ghosting
I've found fixes in this thread here but all download links are broken and I cannot seem to find any backups. I've tried messing with skipdraw and shader configuration and no luck with those either. Honestly, directx configurations and plugin configurations are already something I don't fully comprehend so I may have been doing things wrong.
Is there any way I can fix it or should I give up on the game? I read ToA is full of emulation-related glitches, but I'm willing to try to solve them.
If it helps, my specs are as follows:
OS: Win10
CPU: AMD APU A10-6790K
Graphics: AMD Radeon HD 8670D
RAM: 8GB
I've got all speedhacks disabled, but have no idea about other settings with this game. Thanks a lot!
I've found fixes in this thread here but all download links are broken and I cannot seem to find any backups. I've tried messing with skipdraw and shader configuration and no luck with those either. Honestly, directx configurations and plugin configurations are already something I don't fully comprehend so I may have been doing things wrong.
Is there any way I can fix it or should I give up on the game? I read ToA is full of emulation-related glitches, but I'm willing to try to solve them.
If it helps, my specs are as follows:
OS: Win10
CPU: AMD APU A10-6790K
Graphics: AMD Radeon HD 8670D
RAM: 8GB
I've got all speedhacks disabled, but have no idea about other settings with this game. Thanks a lot!
↧
Gladius froze
So Ive been playing the game gladius the past few days. Now what happend was I was in the windward steppes and I was heading across the map to do the championship when it froze and the console shows
Padman: DMA Busy ID = 8e0b0002 ret = 0
SB_STAT = f0000002
Im not sure what this means I wanted to see if I could unfreeze it potentially so that i dont have to restart my progress. Is there anything I can do to fix it
Padman: DMA Busy ID = 8e0b0002 ret = 0
SB_STAT = f0000002
Im not sure what this means I wanted to see if I could unfreeze it potentially so that i dont have to restart my progress. Is there anything I can do to fix it
↧
PCSX2 not detecting my graphics card
Some reason it's not picking up my graphics card? Gtx 1080. any ideas why
↧