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Xenosaga Vol. 1 Save point error

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While playing this game I cam across the first save point. It brought up the menu and I was able to save just fine.
However when I went to the second save point I ever found (In Shion Uzuki's room) I tried to save again and it forced me into the PS2's browser menu. I went from my previous save and got back to the second save point again and it sent me straight back into the browser menu.
Does anyone know what's going on?

[Bug Report] Fatal Frame First Night still not fixed.

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I'm on the First Night, and there's a glitch where your camera's doesn't glow when you aim at the screen. I'd be willing to forgive it if it worked anyway even though it didn't glow, but its doesn't work at all and you can't progress. I haven't seen a way to fix it or get around it. I've checked the resolved forums and the forums where other bugs are being patched and couldn't seem to find Fatal Frame anywhere. I've been really wanting to give this series a shot and I hope you boys up there get to working on it soon. Happy

.png   ffglitch.PNG (Size: 558,35 KB / Downloads: 5)

PS3 Guitar Hero controller not working on Guitar Hero 1

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I've been trying to play Guitar Hero 1 with my PS3 guitar but it's not working at all. I use xpadder and I've mapped all the buttons correctly, I check in the Pad settings on PCSX2 and it's working fine. I'm not sure why it wouldn't work. Any help would be grateful Smile

Q1 2018 progress report

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<p><img src="https://pcsx2.net/images/stories/frontend/progress_reports/q1-2018/progrepq12018.jpg" alt="Progress report q1 2018" width="563" height="104" style="display: block; margin-left: auto; margin-right: auto;" border="0" /></p>
<p>What sorcery is this, we are on time with the progress report Tongue</p>
<p>We bring to you another progress report like usual. Enjoy!</p>
<center>Written by <a href="https://forums.pcsx2.net/User-lightningterror" target="_blank" rel="noopener">lightningterror</a> and <a href="https://forums.pcsx2.net/User-CK1" target="_blank" rel="noopener">CK1</a></center>
<p>&nbsp;</p>
<p><span style="color: #00ccff;">[Enhancement]</span> <span style="font-weight: bold; text-decoration: underline;"><a href="https://github.com/PCSX2/pcsx2/pull/1944" target="_blank" rel="noopener">GSdx-TC: Performance improvement by using custom container</a></span> by <a href="https://github.com/AlessandroVetere" target="_blank" rel="noopener">AlessandroVetere</a></p>
<p>A massive improvement on GSdx was done in Q2 2017 that we forgot to mention which improves the performance on both hardware and software mode around 1-15% give or take depending on the game and configuration. It's a bit technical so all we can say is that it improves performance but if anyone wishes to read the more technical stuff then it's best to checkout the Pull Request on GitHub.</p>
<p>&nbsp;</p>
<p><span style="color: #00ccff;">[Enhancement]</span> <a href="https://github.com/PCSX2/pcsx2/pull/2122" target="&quot;_blank"><span style="text-decoration: underline;"><strong>GSdx-TC: Load size calculation in target update</strong></span></a> by&nbsp;<a href="https://github.com/ssakash" target="_blank" rel="noopener">ssakash</a></p>
<p>Akash also updated the texture cache that fixed/improved a few issues as well as solved a couple of regressions. These changes should help with improving emulation accuracy on native and upscaled resolutions.</p>
<ul>
<li>Fix the load size calculation in target update.</li>
<li>Add an optional macro (ENABLE_ACCURATE_BUFFER_EMULATION) for enabling more accurate emulation of the buffer size.</li>
<li>Fixed a regression that caused many games to crash with custom resolutions (Gran Turismo series, Silent Hill series, Persona series, Metal Gear Solid series and others as well).</li>
<li>Fixed a regression on Beyond Good And Evil that exhibited FMV flickering.</li>
</ul>
<p>&nbsp;</p>
<p><span style="color: #00ccff;">[Enhancement] </span><span style="text-decoration: underline;"><a href="https://github.com/PCSX2/pcsx2/pull/2347" target="_blank" rel="noopener"><strong>GSdx: Texture Shuffle port to Direct3D</strong></a></span> by <a href="https://github.com/lightningterror" target="_blank" rel="noopener">lightningterror</a></p>
<p>Previously texture shuffle only worked if CRC hack level was below full since it was in beta stage. lightningterror did the testing, adjusted the code and properly ported it without relying on the CRC hack level. This will fix glitchy graphics (green/brown vertical lines sometimes) on games that make use of the same effect.<br />The Godfather, Urban Chaos, 50 Cent Bulletproof, Metal Gear solid series,God of War series,&nbsp; Final Fight Streetwise,&nbsp;The Suffering Ties that Bind,&nbsp;Sengoku Basara and many others.</p>
<p><br />Note that texture shuffle is only supported by Direct3D10/11, however a partial port has been done for Direct3D9 as well. Direct3D 9 will skip some of the bad draw calls but the screen may still look a bit glitchy on some games. I guess better than nothing Smile</p>
<p>Here are some example comparisons on Direct3D11.</p>
<p>1.&nbsp;Sengoku Basara.</p>
<p>2.&nbsp;50 Cent Bulletproof.</p>
<p>3. The Suffering Ties that Bind.</p>
<p><a href="images/stories/frontend/progress_reports/q1-2018/d3d-fixes-before-after.jpg" target="_blank"><img src="images/stories/frontend/progress_reports/q1-2018/d3d-fixes-before-after.jpg" alt="d3d fixes before after" /></a></p>
<p><span style="color: #00ccff;">[Enhancement]</span> <span style="text-decoration: underline;"><a href="https://github.com/PCSX2/pcsx2/pull/2347" target="_blank" rel="noopener"><strong>GSdx: Channel Shuffle improvements on Direct3D</strong></a></span> by <a href="https://github.com/lightningterror" target="_blank" rel="noopener">lightningterror</a></p>
<p>A small adjustment has been made in the channel shuffle detection on Direct3D, a lot of games should see an improvement where the top left corner issue has been resolved /improved.</p>
<p>Metal Gear Solid series, Urban Chaos, Stolen and possibly other games that use the effect are resolved/improved.<br />Direct3D still misses the proper shaders to emulate the effect and need to be ported from OpenGL one day but it's a nice improvement for users that don't use OpenGL.</p>
<p>It's worth keeping in mind just like before the channel shuffle effect only skips the bad draw calls so it kinda works like a CRC hack just somewhat better since it only skips the channel shuffle draw calls and not any other post processing effects.&nbsp;</p>
<p>&nbsp;</p>
<p><span style="color: #00ccff;">[Enhancement]</span> <span style="text-decoration: underline;"><strong>GSdx: CRC hacks adjusements</strong></span></p>
<p>People usually say that PCSX2 uses a lot of hacks so we are gonna highlight some changes to CRC hacks Smile</p>
<ul>
<li>List of purged CRC hacks:
<ul>
<li>Gran Turismo Concept - All hacks removed. <a href="https://github.com/PCSX2/pcsx2/pull/2335" target="_blank" rel="noopener">#2335</a></li>
<li>Gran Turismo 3 A spec - All hacks removed. <a href="https://github.com/PCSX2/pcsx2/pull/2335" target="_blank" rel="noopener">#2335</a></li>
<li>Gran Turismo 4 - All hacks removed. <a href="https://github.com/PCSX2/pcsx2/pull/2304" target="_blank" rel="noopener">#2304</a></li>
<li>Tourist Trophy - All hacks removed. <a href="https://github.com/PCSX2/pcsx2/pull/2304" target="_blank" rel="noopener">#2304</a></li>
<li>God Of War 1 - One hack removed. <a href="https://github.com/PCSX2/pcsx2/pull/2350" target="_blank" rel="noopener">#2350</a></li>
<li>God Of War 2 - One hack removed. <a href="https://github.com/PCSX2/pcsx2/pull/2350" target="_blank" rel="noopener">#2350</a></li>
<li>SSX 3 - All hacks removed. <a href="https://github.com/PCSX2/pcsx2/pull/2259" target="_blank" rel="noopener">#2259</a></li>
<li>Tekken 5 - One hack removed. <a href="https://github.com/PCSX2/pcsx2/pull/2205" target="_blank" rel="noopener">#2205</a></li>
<li>Final Fight Streetwise - One hack removed. <a href="https://github.com/PCSX2/pcsx2/pull/2343" target="_blank" rel="noopener">#2343</a></li>
<li>The Simpsons Game - One hack removed. <a href="https://github.com/PCSX2/pcsx2/pull/2149" target="_blank" rel="noopener">#2149</a></li>
<li>Sengoku Basara - All hacks removed. <a href="https://github.com/PCSX2/pcsx2/pull/2357" target="_blank" rel="noopener">#2357</a></li>
<li>Naruto - Narutimate Hero 3 - One hack removed. <a href="https://github.com/PCSX2/pcsx2/pull/2361" target="_blank" rel="noopener">#2361</a></li>
<li>Naruto Shippuuden: Narutimate Accel - One hack removed. <a href="https://github.com/PCSX2/pcsx2/pull/2361" target="_blank" rel="noopener">#2361</a></li>
</ul>
</li>
</ul>
<p>And since we are mentioning removed we will also mention added CRC hacks. Not much right ?</p>
<ul>
<li>List of added CRC hacks:
<ul>
<li>Final Fight Streetwise - One hack added. <a href="https://github.com/PCSX2/pcsx2/pull/2343" target="_blank" rel="noopener">#2343</a></li>
</ul>
</li>
</ul>
<p>There have been more changes such as moving some CRC hacks to Aggressive state that can be used as speedhacks, some moved to Direct3D only but the list will be quite big if we include everything, all the other changes can be viewed on GitHub.</p>
<p>The CRC hack code was also cleaned up a bit, many games (prequels/sequels) shared code, which has now been merged making it more compact, readable and cleaner.&nbsp;</p>
<p><span style="color: #00ccff;">[Enhancement]&nbsp;</span> <span style="text-decoration: underline;"><a href="https://github.com/PCSX2/pcsx2/pull/2239" target="_blank" rel="noopener"><strong>PCSX2-Counters: Fix Hblank calculation for DVD video modes</strong></a></span>&nbsp;by&nbsp;<a href="https://github.com/ssakash" target="_blank" rel="noopener">ssakash</a></p>
<p>Previously, the DVD variant NTSC/PAL modes used the horizontal blanking interval calculation algorithm used by digital video modes, which shouldn't be used and also the rounding error check was neglected. Added the DVD variant modes to the list in analog video mode finder subroutine. This should impact timing/vertical synchronization in PSX games significantly.</p>
<p>So far the only affected PSX title is&nbsp;Lego Rock Raiders' which has the graphic corruptions resolved.</p>
<p>&nbsp;</p>
<p><span style="color: #00ccff;">[Enhancement]</span>&nbsp; <span style="font-weight: bold; text-decoration: underline;">GUI Changes and Enhancements</span></p>
<p><a href="https://github.com/PCSX2/pcsx2/pull/2272" target="_blank" rel="noopener">Add configurable Cheats folder to Components Selectors</a> by <a href="https://github.com/lightningterror" target="_blank" rel="noopener">lightningterror</a></p>
<ul>
<li>Add GUI option to Plugins Components Selectors to change the default "Cheats" folder location. Similar to savestates/logs/..etc..</li>
</ul>
<p><a href="https://github.com/PCSX2/pcsx2/pull/2237" target="_blank" rel="noopener">Display the video mode on titlebar</a> option by <a href="https://github.com/ssakash" target="_blank" rel="noopener">ssakash</a></p>
<ul>
<li>Display current video mode at the title bar. (Useful for debugging purposes and for user feedback at cases when video mode is being changed)</li>
</ul>
<p>&nbsp;</p>
<p><span style="color: #00ccff;">[Enhancement]</span>&nbsp; <span style="font-weight: bold; text-decoration: underline;">Other Enhancements</span></p>
<ul>
<li><a href="https://github.com/PCSX2/pcsx2/pull/2295" target="_blank" rel="noopener">XPad and&nbsp;USBqemu have been moved to Legacy solution/plugins</a> by <a href="https://github.com/FlatOutPS2" target="_blank" rel="noopener">FlatOut</a>
<ul>
<li>No need to keep old legacy and outdated plugins in the main branch anyway. They also won't be included in the 1.6 release. If people want to use them they can be found on the website.</li>
</ul>
</li>
</ul>
<ul>
<li>The PCSX2 code has gone through a lot of cleanup by <a href="https://github.com/turtleli" target="_blank" rel="noopener">turtleli</a>, fixing warnings, fixing a lot of annoying bugs and just making things more tidy in general.</li>
</ul>
<ul>
<li>SPUX-2 Also received some clean up by <a href="https://github.com/FlatOutps2" target="_blank" rel="noopener">FlatOut</a> and <a href="https://github.com/mrck1" target="_blank" rel="noopener">MrCK1.</a></li>
</ul>
<ul>
<li>A lot of specific game CRC ID's have been added as well. These are usually needed for CRC hacks to function properly as well as automatic mipmapping detection for games that require it.</li>
</ul>
<ul>
<li>Many fixes and patches were added to the GameDB to fix various issues such as the broken graphics in Spongebob: Creature from the Krusty Krab.<br />Here is an example how the game looks right now:</li>
</ul>
<p><a href="https://pcsx2.net/images/stories/frontend/progress_reports/q1-2018/sbb-before.jpg" target="_blank"><img src="https://pcsx2.net/images/stories/frontend/progress_reports/q1-2018/sbb-before-s.jpg" alt="Spongebob before" width="353" height="199" title="Spongebob before" border="0" /></a> <a href="https://pcsx2.net/images/stories/frontend/progress_reports/q1-2018/sbb-after.jpg" target="_blank"><img src="https://pcsx2.net/images/stories/frontend/progress_reports/q1-2018/sbb-after-s.jpg" alt="Spongebob after" width="353" height="197" title="Spongebob after" border="0" /></a></p>
<p>&nbsp;</p>
<p>There are other additions that haven't been mentioned as well but those can be viewed on GitHub and these are just the highlights we thought would be worth mentioning.</p>
<p>Best regards from the PCSX2 Team.</p>

Car reflection brightness in various racing games on Direct3D11

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Seems like there are reflections brightness issue in some racing games on Direct3D11 here is an example in Gran turismo 3:


Direct3D11:[Image: ddnd0aV.jpg]



Direct3D9:[Image: 3WeAQpE.jpg]

it also applies on Burnout 3, Enthusia Professional Racing and Gran turismo series games.


Direct3D11 isn't supposed to be more accurate than Direct3D9 ?

CPU: i5 3470 3.8Ghz
GPU: AMD R9 290
RAM: 8GB 1600Mhz

Settings :[Image: L7xs4zN.jpg] [Image: JZ1zqmE.jpg]

Version used : Pcsx2 v1.5.0-dev-2330

Reduce FPS

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Hello,
I want to reduce fps, specially in turbo mode, like limiting at 15fps for background usage.
I tried to tweak the skip frames options but it does nothing.

Upgrade to Radeon Software Crimson Edition Beta?

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Hi
I recently bought a second hand laptop from a friend and came across this on the web so I decided to ask.
These are my specs:

HP G6 2307sp Laptop
Operating System:Windows 10 x64
Processor/CPU:Intel® Core™ i7-3632QM CPU @ 2.20GHz
Memory/RAM:8GB Kingston 1600MHz
Video Card/GPU:AMD Radeon HD 7600M+Intel® HD Graphics 4000 (6GB)

When it comes to the AMD GPU I'm using the Catalyst Control Center Software.
They have the newer Radeon Software Crimson Edition Beta which appears to be compatible with my AMD Radeon HD 7600M
as said in their site:

https://support.amd.com/pt-br/download/d...0%20-%2064

I was wondering if any of you has done this upgrade and if it's recommended gaming wise or should I leave as it is.

I'm always reluctant of upgrading drivers and stuff (unless Windows tells me to) with fear of messing things up.
For example my Bluetooth doesn't work because of damn upgrades from win 8 to 10.

Thank you for your answers.

Manhunt Stupid Lights

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Started playing Manhunt and these stupid lights are everywhere:

[Image: ixz96t.jpg]

I've tried several options to see if it would go away.
Currently using avx and D3D11 Software (can't seem to be able to use my AMD 7600M GPU to run games there's always something wrong), tweak around and...nothing!
I get these lights all the time even in the shadows...
Does anyone know how to fix this, or is it a known bug?

Thanks

help with pscx2 graphics error

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hi im new to the emulator scene, been tinkering with my settings for 6+ hours now and trying to run baldur's gate: Dark alliance 2.
I've found some acceptable settings finally although there's one small problem, after about a minute one faded frame lingers over
the rest of the game, as seen in this link

https://imgur.com/gallery/lT0ek

does anyone have a fix?

thanks
-captain

Fatal Frame II Graphic Glitch(PCSX2) - NEED HELP!

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Hey Guys! Good Day! I'm Playing Fatal Frame II Crimson Butterfly and I've run into a weird graphic problem which prevents me from progressing through the game..... I've tried different Plugins, Older PCSX2 Versions and even Hardware and Software Modes but it didn't work....

The Thing is.., I'm currently at Chapter Seven, at the start of the chapter is a part where you'll be chase by a ghost and have to run from it, during this the screen is dark and as you run, you'll automatically enter a door....

as seen here: 





My problem starts at 02:02 of the video.....
as soon as I enter the door, the screen gets messed-up and I can't see a thing!

as seen here:

[Image: FFII%20Graphic%20Glitch%201_zpsoacto1ps.png]


[Image: FFII%20Graphic%20Glitch%202_zpsvxk30weg.png]

really wanna see this great game through guys!
your help will be much appreciated!
Thanks!

Xenosaga episode 3 lighting

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So, I saw some posts about this a year or so ago. Is there any way to fix the bloom lighting in Xeno 3 yet?
[Image: blacklines.png]

Tales of Destiny DC - Stone kicking minigame/tutorial won't start up

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Once you arrive to Hamentz town, if you talk to a boy who is near a cliff, a tutorial about kicking stones (that will make the lens price rate increase) is supposed to start. But it just won't. I wonder if it has to do with internal clock emulation because is a time thing minigame, but It's just a wild guess.

Is there any special option that should be checked with this game, aside from the FMV freezing thing?

NVIDIA dropping support for 32bit Linux this month

Ghosting in Tekken Tag Tournament

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I am running Tekken Tag Tournament on the pcsx2-v1.5.0-dev-2341-g0e329347c-windows-x86 build of the emulator at 8x native resolution and I get this very weird ghosting effect. 
It's very minor but it makes the whole game look "off" and more blurry than it should be.
I also tried out tekken 4 and 5 and neither of them have this problem.
Any advice on what I could try to fix it?

Picture of the problem:
https://ibb.co/fyu8SH
(I circled it below the clock because i think it's the most noticable there in a still picture.)

The Future of 32bit?

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32bit is on borrowed time, this isn't news.  The old fades away, the new takes its place.  We have been here before during the 16bit to 32bit shift.  32bit has stuck around for a lot longer than I thought it would, but that does not mean it will stay around much longer.

nVidia announced a little while ago that they are discontinuing support for 32bit OSes
http://nvidia.custhelp.com/app/answers/d...ng-systems

Apple has also announced that the next version of Mac OS will not have 32bit support at all
https://arstechnica.com/gadgets/2018/04/...atibility/

These are a couple of examples, and neither one will drastically impact PCSX2, but its only a matter of time before the entire 32bit ecosystem becomes a relic like the 16bit ecosystem before it.

I know that PCSX2 is rooted in 32bit, and that its a massive undertaking to bring it into the 64bit world.  Is there a planned path forward for this, or will it slowly fade away as fewer and fewer people are able to run it?

I would like to see PCSX2 continue into the far future, and would definitely donate or become a a patreon or similar to help fund this endeavor.

Black Screen After Loading (odd noise plays, as well)

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The ps2 loading screen goes through, but then I hear a very odd noise and get a black screen with no sound or video. I've looked at other threads and haven't found anything that's changed this behavior. Here's the text in the console: 
https://pastebin.com/9qQjwMmc
This behavior is consistent across both Spyro 2 and Crash Bandicoot 2. Audio sample attached.
EDIT: My specs are as follows.
-windows 10 64-bit
-intel i5 5200u
-8G ddr3 ram
-GeForce GTX 950M

And yeah, I am aware that sometimes pcsx2 doesn't play nice with laptops. Hopefully it's got nothing to do with that.

.mp3   ps2.mp3 (Size: 222,52 KB / Downloads: 1)

PCSX2 + Steam, controller not working

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I'm fresh around these parts but I've been using the PCSX2 emulator for a few months now and worked my way around a few issues before. The problem I'm having currently is that I've added PCSX2 to my steam library as a non-steam game but, when I launch it through steam, my controller doesn't seem to work during the game. I've so far done the following things:

- Moved PCSX2 out of Program Files and into my documents. The problem persists.
- Employed --fullscreen and --nogui as launch options. Have done and undone this multiple times.
- Tried messing with Steam's Big Picture controller settings.

I've also looked into installing some things such as something called ICE and SRM manager, but I'm thinking those might not be what I'm looking for in terms of a solution to this issue. The controller in question is a Saitek Cyborg Rumblepad P3600. I'm hoping one of you guys is able to lend me a hand with this.

Video Recording Issues with 1.5.0-git

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Hey there, I'm trying to record some Ace Combat: Zero gameplay with the native recorder.
Audio seems to record just fine (defaults to ~/recording.wav) but instead of getting video when I press F12, I just get dumped frames.
Is this because the GNU/Linux version does not support video recording or am I doing something wrong?

[Image: suYq.png]

long shot anyone have a spryo heros tail save

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per title anyone have a game save around the swamp/ waterfall area ?   just been playing and a power cut mid save corrupted the save

[FATAL FRAME II] Glitches

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(06-16-2011, 06:12 AM)souravstar Wrote: Oh Thanks so much. Though it still happening at some places but not as much as before.

Looks like I got it worse.... at the start to Chapter 7
Each time I get to the part where Sae chase me and I automatcally go through a door.... the graphics become so messed up that I can't see anything..... I can't progress through the game......
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