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Kingdom Hearts 2 Final Mix - Crit Mode Cheat?

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In the final mix you gain free new ability's to help you out in the game because hardest difficulty? Idk. Anyway I like these ability's including Lucky Lucky's and Draws and what not. But they are only available in Crit Mode, and I was wondering if there was a cheat that could give me the free 50 AP at the start of the game with the ability's but at a lower difficulty such as beginner? Also the reason why I'm posting here is because I couldn't find anything on google that was even close to what I have in mind.

Any help is appreciated!

Persona 4 + Direct3D9

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Hey,

I'm using PCSX2 1.4.0 on Windows 10, running through Bootcamp on a MacBook Pro from 2012. I have posted my specs below.

Here is the issue I am having: When running Persona 4 using Direct3D11 (Hardware), I do not notice any graphical glitches but it does not perform as well as I would like. (I realize I have an old laptop - just working with what I have.) When using Direct3D9 (Hardware), though, I am able to easily run Persona 4 with 2x Native resolution - HOWEVER, I experience some graphical "glitches." As you can see from the pictures I will post, if I have Logarithmic Z enabled, I have issues with shadows (such as no player shadow except on certain objects like pillows on the floor) and with textures (?) such as with the floor in the bedroom. If I turn Logarithmic Z OFF, Both of those issues are fixed, but I experience some weird polygon overlapping (at least that's what it seems like to me) on my character, which I have also posted a picture of.

I would love to be able to run Persona 4 with D3D9 because of the performance increase, but the visual glitches are too distracting to me. Does anyone have any idea of a fix for these issue(s)? Running in Software mode is way too slow and looks nowhere near as good.

I am using the gsdx32-avx 1.0.0 plugin, but the issue persists across all of the other plugins as well.

My Specs:
MacBook Pro 2012 13-inch (running Windows 10 via Bootcamp)
i5-3210m 2.5ghz
4gb ram
Intel HD4000

Pictures:
Logarithmic Z ON

.jpg   pcsx2-p4-no-shadow-glitch.jpg (Size: 139,28 KB / Downloads: 5)

Logarithmic Z ON

.jpg   pcsx2-p4-floor-glitch.jpg (Size: 133,68 KB / Downloads: 3)

Logarithmic Z OFF (look at his shirt)

.jpg   pcsx2-p4-logarithm-z-off.jpg (Size: 136,21 KB / Downloads: 4)

Thank you for any help you can provide!

Will

Jak 2 best settings

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So, my problem is i tried various settings with the PCSX2 1.5.0 version and i could not run if really good playable. I had many speed ups wherre the game runs above 100% alof of times, my question is which are the best settings to play Jak 2 good and make it good playable or is it still not possible to run it smoothly and good ? If there are good settings to make it run smoothly or nearly perfect please feel free to tell me here. Sorry if this thread is in the wrong direction, I am new here.



My PC Specs are :

CPU: Intel core i5 7600

GPU: Nvidia GTX 1060

RAM: 16gb DDR4

[Bug report] Ratatouille [PAL]

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# PCSX2 version: 1.5.0-dev-2334
# Emulation options: Defaults
# Plugins used: GSdx OpenGL Hardware and Software
# Description: There are issues with sorting on light glows/lens flares, they appear through walls. This only happens in HW mode, SW mode is fine. Attached are screenshots made in HW and SW mode. This bug has been present under PCSX2 for as long as I can remember which is about 5 years.

.jpg   pcsx2 2018-03-29 22-10-14-800.jpg (Size: 186,64 KB / Downloads: 6)

.jpg   pcsx2 2018-03-29 22-10-20-858.jpg (Size: 225,5 KB / Downloads: 4)

Smt nocturne cheats

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Hi there, I've got a problem with EXP boost cheats. I create F0A31EE3.pnach file and all other cheats like max hp and items works fine, but none of exp X#. I've got no idea what should I do, SOS  Wacko

Smt DDS2 cheats

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I have been trying so hard to find a cheat for SMT: DDS2 for learning Mantra faster, and got a code, but when I try to convert it to a proper code to use it does not patch complete!

I am trying to convert the master code but for some reason it stays in the "raw" format and passes on still in "raw" format

//(M)
//F032C7E0 0032C7E3

this is the code I get, it doesnt swap to patch=1 blah, blah, blah

the other codes however still come out perfectly

Quick Skill Gain (Master Mantra after a fight)
201F78D0 24027000
201F790C 24117000
201F793C 24117000

turns into

//Quick Skill Gain (Master Mantra after a fight)
patch=1,EE,201F78D0,extended,24027000
patch=1,EE,201F790C,extended,24117000
patch=1,EE,201F793C,extended,24117000

please help, since this is the only place I found that atma code

if there is something wrong, this is the link for the codes, Action Replay Max.
http://uk.codejunkies.com/search/codes/S...13___.aspx

if possible can someone else do it, cause I dont know what I am doing wrong that causes this mishap, especially since it does not even register that I am getting more atma

[Bug report] Ratatouille [PAL]

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# PCSX2 version: 1.5.0-dev-2334
# Emulation options: Defaults
# Plugins used: GSdx OpenGL Hardware
# Description: There are issues with sorting on light glows/lens flares, they appear through walls. This only happens in HW mode, SW mode is fine. Attached are screenshots made in HW and SW mode. This bug has been present under PCSX2 for as long as I can remember which is about 5 years so it's unlikely to be a regression.

.jpg   pcsx2 2018-03-29 22-10-14-800.jpg (Size: 186,64 KB / Downloads: 13)

.jpg   pcsx2 2018-03-29 22-10-20-858.jpg (Size: 225,5 KB / Downloads: 8)

[Bug report] Shark Tale [PAL]

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# PCSX2 version: 1.5.0-dev-2334
# Emulation options: Defaults
# Plugins used: GSdx OpenGL Hardware
# Description: The game crashes after the title screen with some Unknown VifCmd errors. Tried various EE/VU clamping modes, didn't help. Here's emuLog:


Code:
PCSX2 1.5.0-20180327153300 - compiled on Mar 27 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 16299), 64-bit
Physical RAM     =  8143 MB
CPU name         =  Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  3.499 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\Emulators\PCSX2\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20180327153300 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20180327153300) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180327153300 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180327153300 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20180327153300 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20180327153300 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180327153300 0.5.0]
Plugins loaded successfully.

(GameDB) 9510 games on record (loaded in 143ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\ConsoleGames\PS2\SharkTale.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (662096 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 388.13
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
McdSlot 0 [File]: D:\Emulators\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Emulators\PCSX2\memcards\Mcd002.ps2
GSdx Lookup CRC:0
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.36;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_525.36;1) Game CRC = 0xC240AA62, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.36;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 000586dc ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0:PS1ID flag 1 data 4a978
open fd = 2
open name rom0:PS1VERE flag 1 data 4a978
open fd = 2
open name rom1:DVDIDE flag 1 data 4a978
open fd = 2
open name rom1:DVDVERE flag 1 data 4a978
open fd = 2
(UpdateVSyncRate) Mode Changed to DVD PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.36;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.36;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.36;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.36;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0:PS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.36;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.36;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_525.36;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_525.36;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_525.36;1
0 00100000 002335ac ....................................
Loaded, cdrom0:¥SLES_525.36;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Not found Cheats file: D:\Emulators\PCSX2\cheats\C240AA62.pnach
Overall 0 Cheats loaded
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..
GSdx Lookup CRC:C240AA62
GSdx Lookup CRC:C240AA62

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 1 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 12 arg thpri=24,94
SDR driver version 4.0.1 (C) SCEI
SDR driver: thread priority: main=24, callback=94
Exit rsd_main
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 1 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 1 arg
loadmodule: id 28, ret 0
SDR callback thread created
loadmodule: fname cdrom0:¥EORPS2IO.IRX;1 args 9 arg thpri=78
EoR I/O driver version 0.11 (Jul 22 2004)
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 1 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 1 arg
loadmodule: id 31, ret 2
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Vif1: Unknown VifCmd! [3c]
Vif1: Unknown VifCmd! [df]
Vif1: Unknown VifCmd! [8]
Vif1: Unknown VifCmd! [8]
Vif1: Unknown VifCmd! [3c]

Mercenaries - Playground of Destruction Best Settings?

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Hello! As this is my first post here, I'd like to introduce myself by saying that my name is Chase and it's nice to meet ya'll. Hopefully, I'll be able to contribute more support as my knowledge of PCSX2 expands.

Anyways, I'm having a bit of trouble with the game Mercenaries: Playground of Destruction. I'm experiencing extreme lag and horizontal screen tearing (almost like stripes), in addition to audio skipping. I've tried speedhacks and multiple different video engines (OpenGL software, DirectX on both software and hardware, etc.) Does anyone have some basic tips perhaps that might help?

Windows 10 64-Bit
Intel Core i7-6700HQ CPU @ 2.60GHz, 2601 MHz
8GB Ram
Nvidia GTX 960M 4096MB VRAM

Thanks ahead of time for any advice Smile

.jpg   Unbenannt.JPG (Size: 98,84 KB / Downloads: 4)

Multitab not working

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Hi,

I installed PCSX 2 recently and had great fun so far. Thank you for the effort you put in this project!
I mainly played Digimon Rumble Arena 2 solo. Then I invited some friends but was unable to play with more then 2 people.
When i configure the 2 "main" or rather default pads i can use them just fine.
Then i activate mutlipad (and yes i checked the box in the "configurations" drop down menue to activate it).
I can configure them all without trouble but as soon as i start the game i can only use my first controller. the other three Pad 1B, 1C and 1D arent working at all.

I plugged them in (wireless) and booted them before starting the emulator.
Iam using lilypad but also already tried the secind plugin.

For me it seems like multitab isnt activated despite me checking it.
Strangley enough in the config it seems to be activated.
Iam using a US bios from 2006 in order for Digimon rumble arena 2 to work (if you know a better iso pls tell me).

here are my config settings:

Force Cursor Hide=0
Mouse Unfocus=1
Background=1
Multiple Bindings=0
DirectInput Game Devices=1
XInput=1
DualShock 3=0
Multitap 1=1
Multitap 2=0
Escape Fullscreen Hack=0
Disable Screen Saver=0
Logging=0
Save State in Title=0
GH2=0
Turbo Key Hack=0
Vista Volume=1
Close Hacks=0
Keyboard Mode=2
Mouse Mode=0
Volume=100
[Pad 0 0]
Mode=1
Auto Analog=0
[Pad 0 1]
Mode=1
Auto Analog=0
[Pad 0 2]
Mode=1
Auto Analog=0
[Pad 0 3]
Mode=1
Auto Analog=0
[Pad 1 0]
Mode=1
Auto Analog=0
[Pad 1 1]
Mode=1
Auto Analog=0
[Pad 1 2]
Mode=1
Auto Analog=0
[Pad 1 3]
Mode=1
Auto Analog=0
[Device 0]
Display Name=Ignore Keyboard
Instance ID=Ignore Keyboard
API=7
Type=1
[Device 1]
Display Name=WM Keyboard
Instance ID=WM Keyboard
API=2
Type=1
[Device 2]
Display Name=WM Mouse
Instance ID=WM Mouse
API=2
Type=2
[Device 3]
Display Name=Raw KB: HID Keyboard Device
Instance ID=\\?\HID#VID_045E&PID_074B&MI_00#7&17a3fa09&0&0000#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}
API=3
Type=1
[Device 4]
Display Name=Raw MS: HID-compliant mouse
Instance ID=\\?\HID#VID_045E&PID_0736&Col01#6&3699d26c&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd}
Product ID=\\?\HID\VID_045E&PID_0736&Col01
API=3
Type=2
[Device 5]
Display Name=Simulated Keyboard
Instance ID=Simulated Keyboard
API=3
Type=1
[Device 6]
Display Name=Simulated Mouse
Instance ID=Simulated Mouse
API=3
Type=2
[Device 7]
Display Name=XInput Pad 0
Instance ID=XInput Pad 0
API=4
Type=3
Binding 0=0x00040000, 0, 20, 65536, 0, 0, 0
Binding 1=0x00040001, 0, 22, 65536, 0, 0, 0
Binding 2=0x00040002, 0, 23, 65536, 0, 0, 0
Binding 3=0x00040003, 0, 21, 65536, 0, 0, 0
Binding 4=0x00040004, 0, 19, 65536, 0, 0, 0
Binding 5=0x00040005, 0, 16, 65536, 0, 0, 0
Binding 6=0x00040008, 0, 26, 65536, 0, 0, 0
Binding 7=0x00040009, 0, 27, 65536, 0, 0, 0
Binding 8=0x0004000C, 0, 30, 65536, 0, 0, 0
Binding 9=0x0004000D, 0, 29, 65536, 0, 0, 0
Binding 10=0x0004000E, 0, 31, 65536, 0, 0, 0
Binding 11=0x0004000F, 0, 28, 65536, 0, 0, 0
Binding 12=0x00200010, 0, 24, 65536, 0, 0, 1
Binding 13=0x00200011, 0, 25, 65536, 0, 0, 1
Binding 14=0x01020012, 0, 33, 65536, 0, 0, 13172
Binding 15=0x02020012, 0, 35, 65536, 0, 0, 13172
Binding 16=0x01020014, 0, 37, 65536, 0, 0, 13172
Binding 17=0x01020015, 0, 36, 65536, 0, 0, 13172
Binding 18=0x02020015, 0, 38, 65536, 0, 0, 13172
[Device 8]
Display Name=XInput Pad 1
Instance ID=XInput Pad 1
API=4
Type=3
Binding 0=0x00040000, 0, 20, 65536, 0, 1, 0
Binding 1=0x00040001, 0, 22, 65536, 0, 1, 0
Binding 2=0x00040002, 0, 23, 65536, 0, 1, 0
Binding 3=0x00040003, 0, 21, 65536, 0, 1, 0
Binding 4=0x00040004, 0, 19, 65536, 0, 1, 0
Binding 5=0x00040005, 0, 16, 65536, 0, 1, 0
Binding 6=0x00040008, 0, 26, 65536, 0, 1, 0
Binding 7=0x00040009, 0, 27, 65536, 0, 1, 0
Binding 8=0x0004000C, 0, 30, 65536, 0, 1, 0
Binding 9=0x0004000D, 0, 29, 65536, 0, 1, 0
Binding 10=0x0004000E, 0, 31, 65536, 0, 1, 0
Binding 11=0x00200010, 0, 24, 65536, 0, 1, 1
Binding 12=0x00200011, 0, 25, 65536, 0, 1, 1
Binding 13=0x02020012, 0, 35, 65536, 0, 1, 13172
Binding 14=0x01020014, 0, 37, 65536, 0, 1, 13172
Binding 15=0x02020015, 0, 38, 65536, 0, 1, 13172
[Device 9]
Display Name=XInput Pad 2
Instance ID=XInput Pad 2
API=4
Type=3



Thank you very much in advance!

"controller" not detected

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Hello,

my problem when i start pcsx2 (before it loads a game) it says 'the controller is not detected.
please connect the controller to controller port 1, and press start button to continue.

i have plugin wich makes my keybaord and mouse --> the controller.
.png   wat nu.png (Size: 150,47 KB / Downloads: 5)

but every time i start it, i get the same message. are theyre any fixes or quickfixes ?

thank you in advance.

Kind regards Shazzu.

Wild ARMS 5 freezes after Ragu o Ragula

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Long story short, I'm on my NG+.
I didn't  complete the story, and skipped to Ragu o Ragula.
Everything went fine, but after defeating him, the game goes pitch black, while it's still running.


I did notice that there is no audio que during the victory sequence, which I  guess is the cause of the problem?

I wouldve just loaded upa save, if it weren't for another big problem. It's been ages since i last saved.

Any way of fixing this?

Recommended settings for me with Jak 2

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Hello, so the thing is that i tried alot settings to play jak 2, but i couldnt find the perfect ones and I wanted to ask if it is possible to play jak 2 without speedups or graphical bugs or issues and what would be the settings for that.



PC Specs :


OS: Windows 8 64 bit

CPU: Intel core i5-7600 3.50 GHz  3.50 GHz

GPU: Nvidia GTX 1060 6 GB

Ram: DDR 4 16 GB



Emulator and Gsdx settings:


GSdx settings: https://i.imgur.com/NWCHRWK.png

Advanced Settings and Hacks: https://i.imgur.com/kfLwQJr.png

OSD Configuration: https://i.imgur.com/kfLwQJr.png

Emulator speedhack settings: https://i.imgur.com/RwSZtD8.png



What would be the best settings for me to play the game perfectly or is that even possible as of today ?

[Bug report] Prince of Persia: Warrior Within [PAL]

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# PCSX2 version: 1.5.0-dev-2334
# Emulation options: Defaults
# Plugins used: GSdx OpenGL Hardware and Software
# Description: Alright, so there are multiple different issues with this game none of which happen in Sands of Time or Two Thrones:
1) Bottom half of 3D rendering field is screwed in HW mode unless you enable Progressive Scan. It's either black or tinted green.
2) Issues with sound playback in FMVs. When a movie starts, sound stutters, then skips, then goes back to normal. This is especially problematic with the map screen and viewing illustrations in Extras menu (which actually use BIK videos).
3) The last one is pretty weird, the camera is supposed to move around in main menu as seen here: https://www.youtube.com/watch?v=tT9zKy3Qf7s But in PCSX2, it remains static.

Problem with the pugin gs

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Hola
Mi problema es que cuando comienza la emulación, aparece un mensaje que dice que el plugin no se ha abierto correctamente, mi sistema actual es linux mint 18.3.
Espero que me ayudes, y gracias de antemano.

Red Stripes in Red Dead Revolver

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So i Wanted to Play Red Dead Revolver on PCSX2 when i start up the game  everything is fine the main menu is also Fine but as soon as i get in to the game it  looks like this 

 https://imgur.com/gallery/yAJfj

MMX7 audio stuttering still active?

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Hello all.

I was just checking up on the wiki, and I noticed that Mega Man X7 has an audio stuttering problem that is still labelled as "Active". It also says that there is a work-around: using an older plugin known as "SPU2-X r4600m 1.4.0".  So this begs the question:

Is this still a problem in the current version (1.4.0)? And if so, where would I be able to find said plugin? Any help would be appreciated.

Armored Core: Nexus Water rendering bug

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It also happens in Armored Core 3 and Silent Line: Armored Core as well, but not Armored Core 2 and it's expansion for some reason
My PC uses an i3-3220 @3.3GHz, a GTX760, 8GB of Ram.
-PCSX2 GS Settings:
*EE/IOP and GS are on default settings
*Speed Hacks has EE Cycle set to 2, VU Steal Cycle set to 1
*All other speed hacks are checked except for MTVU Hack
*Automatic Game Fixes enabled and manual ones are unchecked

-In the GSDx Plugin, following hacks are enabled:
*Align Sprite
*Fast Texture Invalidation
*Framebuffer Conversion
*Merge Sprite
*Unscale Point and Line
*Wild Arms offset

The rest is off. I've tried tampering with "Alpha" and "Alpha Stencil" to no avail. I've also tried to turn off the hacks but it also doesn't fix the water.

The photo has been taken in Direct3D11 Hardware mode. The only way I've found to fix it was to change to Direct3D11 Software, but I'd be stuck with a jumbly pixel mess and slow gameplay. Is there some solution to this bug that doesn't involve going into software(which just makes the game downright unplayable)?

.png   Sem Título-1.png (Size: 433,2 KB / Downloads: 11)

[Bug report] Marc Ecko's Getting Up - Contents Under Pressure [PAL]

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# PCSX2 version: 1.5.0-dev-2334
# Emulation options: Defaults
# Plugins used: GSdx OpenGL Hardware, SPU2-X Defaults (XAudio2, TimeStretch, ...)
# Description: The game would sometimes stop playing all sound effects, only music and voices remain. The issue persists until the end of the level then it goes back to normal. This bug appears to be triggered by certain cutscenes like the one showing CCK in Level 1-2.

Over The Hedge [SLES 53866] (E)

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status=5;
version=1.5.0;
console=PS2;
crc=290C8D74;
img_t=empty;
img_f=empty;
wikiurl=Link;
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