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Final Fantasy X/X-2 HD Remaster on Steam

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1 hour remaining as the game comes todaySmile

Soon Final Fantasy XV as the game comes September 30th on PS4 and XBOX ONE.

Persona 3 FES low frame rate

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hello, i'm completely new to pcsx2,  just downloaded the latest version just a few mins ago, so i'm a total noobs at configuring the emu, i did read the FAQ, configuration guide, and the troubleshooting FAQ, but i don't quite understand most of it :/
the game only run at 20-30 fps, EE around 95% and GS around 15-25% 
is it my laptop or my configuration? since i don't understand anything so i think its the configuration xD

this is my laptop spec :
OS : windows 8.1 64 bit
processor : AMD A8-6410 APU
graphics : AMD Radeon R5
RAM : 4GB

sorry for the bad English and thanks in advance Laugh

*ps : if you guys wanna tell your configuration for P3FES, please use images so i can apply the exact thing on my pcsx2 settings xD, i get confused easily if i see too many words xD

Problem with spu2

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So I have this wierd problem that just came suddently without me even changing settings
[Image: 57529a90c7bd107dceb34a2acf333270.png]
How can I fix this?
1st. It worked last time when I played Week ago.
2nd. I think this hapened when 1 of my games just went crazy and crashed.
3rd. I havent changed any settings on my windows 10.

LOG:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Education (build 10586), 64-bit
Physical RAM     =  8136 MB
CPU name         =  Intel® Core™ i5-2320 CPU @ 3.00GHz
Vendor/Model     =  GenuineIntel (stepping 07)
CPU speed        =  3.089 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 1f9ae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-sse4.dll 
Windows 10.0.10586
Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\padPokopom.dll 
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\SPU2-X.dll 
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll 
Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll 
Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll 
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll 
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 177ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.10586
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
SPU2-X Error: Could not initialize device, or something.
Reason: DirectSound Error: Buffer could not be created.Closing plugins...
Closing PAD
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(pxActionEvent) SPU2 plugin failed to open!(thread:EE Core)

Puzzle Quest - Challenge of the Warlords [SLES 54995] (E)

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status=5;
version=1.5.0;
console=PS2;
crc=DEEC6787;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty

Usability and Nightly 64-bit version

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I've been downloading nightly builds from Orphis for years and I love it. I think there are only 2 more things that the developers need to solidify to make this an outstanding emulator

1. More general usability in the GUI, I commonly try to help people who aren't very tech-savvy get started with PCSX2 because its hard to use initially (I think they should take a note from Henrik Rydgard and the PPSSPP project, very clean, easy to use GUI, and setup)

2. I know that a 64-bit version is in the works but I think it would be nice to see the 64-bit versions on the buildbot site even if they are not ready for general use, I would keep the 32-bit version for general use and test the 64 for bugs and such (yes I can build it but building it every time there is a new update? Thats several times a day sometimes)

Joystick

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Whenever I play a game on pcsx2 using my Dualshock 3 controller, it is acting as if i'm pushing down... Does anyone know how to fix?

GPU: AMD Radeon HD 7570
CPU: AMD A6-3620 APU
ROM: SSX ON TOUR

Wierd frame buffer issue with Baldur's Gate" Dark Alliance

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I tried to start playing BG: DA just recently and have been working to try to play it.  After many attempts to self configure, and finally a chance to search the forums today, I have gotten it mostly playable (still some minor slow down in the starting tavern, but I can deal with that).  However, I do have this odd issue. The game/emulator seems to want to constantly reset the frame buffer.  It seems to want to bounce between two, and the screen flickers every time. Also I'm using git version: PCSX2 1.5.0-20160516105502 - compiled on May 16 2016 (Copied from the log)

Screenshot to show an example:

.jpg   Frame.jpg (Size: 368 KB / Downloads: 35)

Ratchet and Clank-Help

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I installed Pcsx2 because my PS2 no longer functions properly. The game i missed most was Ratchet and Clank. I went through setup and installing, and now i have the game in ISO. The game loaded up for me fine. It was a little slow in the main menu, and there were graphical issues. I got the grapical issues solved by running in software mode, and sped it up a bit by messing with the plugin settings (sound doesn't seem to work anymore, but i'm fine with that because of the noticeable speed increase)

However, my main issue has been that as soon as i try to start a new game or load one after the file has been created, the game goes to a black screen before the opening cutscene in the game. This has remained constant throughout all of my troubleshooting.

These are my laptop specs
http://i.imgur.com/8RqohjY.png

Textures Making Me Cry

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I've been trying to sift through the Graphics Settings for days to get my Bakugan game to work sensibly. It's entirely playable, but I can't seem to play it without my skin and clothes peeling off and flying through the sky behind me? Anyone suggesting anything will help, but changing to Software mode for both D9 and D11 hasn't worked, so really any help at all would be lovely? I included a picture of my problem, if it'll do any good. Thanks?

.png   Untitled.png (Size: 842,82 KB / Downloads: 46)

Wakeboarding Unleashed - Shaun Murray -> Doesn't work at all

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Hallo guys,

I would really love to play this awesome game again.

It would be superb if it could run in PCSX2.

The game is like Tony Hawk's but even better. If you don't know anything about this game, please check it out on YT:





However, I can't even get to the main menu.

The game crashes after the intro:

[Image: Wakeboarding_crash.png]

My PC Specs:

CPU: i5-6400@2,7 Ghz
RAM: 8 GB
Graphics: Nvidia 750GTX TI

Software:
OS: Windows 10 Education (like Pro / Enterprise)
PCSX2: 1.4.0

Non-default settings: Nope


I know there are other threads in this forum from the past with users reporting that wakeboarding doesn't work..

..but..

..this game is really, really good.  Is there really no way the dev team could investigate what's the issue with this?

Greetz
trashbox

Big problem with pcsx2 and graphic

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Hi guys! Just installed the emulator today (ver 1,4) and tried to emulate Kingdom Hearts game.
The game is KH Final Mix 2... He run very good but the problem is the poor and blurry graphic.. I ve tried varius settings but not found a reason .
Tried different resolutions, plugins, DirectX, etc but no results.. idk 
My system 
Intel core i5 4460
GPU EVGA Gtx 960 2GB
Ram 8 GB
SSD 100GB

My system is in the mid-high range so i dont understand why the game is looking very bloory . Look here a screenshot from KH 1 (yes i tried both games but no results).
http://dumpshare.net/images/9527063Immagine.png
Plz help me Smile

Radiata Stories Cheating

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Trying to use Code Breaker codes for Radiata Stories, and it's not working. This is where I'm getting the codes: http://www.codetwink.com/view-cheats-418...ories.html I'm putting them into Omniconvert, selecting Code Breaker version 7 for input, and Unencrypted Standard for Output. I'm then putting them into PCSX2CE and converting, with 47B9B2FD for CRC, and then saving. I have cheats enabled in the PCSX2 (1.4.0) menu, but they're not working. Am I doing something wrong?

HOW TO CONVERT MY PS2 GAMES ISO TO CSO FORMAT

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Hi, everybody.

I'm watching threads over the forum and I found that PCSX2 support CSO format file, but I don't know how or which program can I use to convert my PS2 ISO to CSO format.
Can anyone help me with it?

Thanks a lot! Biggrin

The Getaway-Police car issue

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Hi guys. When on a mission with Jake I get two lights blinking instead of one when getting to an intersection. This only happens when using a police car. When I use a regular car I get only one blinker on. Also when I did the missions as Mark, I did not have this issue whether or not I used a police or regular vehicle. Please take a look at the screenshot as it explains the issue I'm having.[img][Image: 34ipgz5.png][/img]

Baldur's Gate Dark Alliance - Ugly Text

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Greetings, so far, I am loving Baldur's Gate Dark Alliance and I wish someone would reboot this title for PS4! Either way, I have it running great on my I5 and 980 Ti but as you can see from the screenshot attached, everything looks great except for the text. Any way to smooth it out or any other updated tips/settings for this stunning game? TIA!

.jpg   bgdatext.jpg (Size: 864,68 KB / Downloads: 49)

Can't connect my DS4 with the USB, but i can do it wireless

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Well the title says it, i use DS4Windows, i have seen the guides and everything, i use windows 10, i can use it wireless but not wired, but if i use it wireless (bluetooth) my internet slows down, like, really... about 50% *verified*, so i wanna try using d4windows with my ds4 wired to my pc. also im new in this forum and im not sure if this is where this tipe of problems are posted.

Thanks in advance Biggrin

Having trouble with controls

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Good day all. I'm currently playing Persona 4 on my computer. But the thing is, whenever I boot up my game my mapped keyboard controls doesn't seem to work. I've tried pressing them a lot of times but no success. I can't skip the intro scene and start my game from the title screen. Because of a save state I had last night I can confirm that the mapped controls work as I can play the game. It's just that I can't skip the intro and start from the title screen.

Another thread about lag when I *think* I have a computer that can handle it.

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I'm just trying to play Battle For Bikini Bottom, man... (and also Jak II later on). My FPS drops to 20-30 every time I try to start it up even though I meet the requirements to run it. Here's a picture of it: http://i.imgur.com/HEnOuFQ.png The audio is especially horrifying when they start singing the theme song.

here are my specs: http://i.imgur.com/1RlPX3J.png

I am using PCSX2 v 1.4.0, default settings (http://i.imgur.com/2ETnePH.png) (http://i.imgur.com/8MUe5AE.png), and the game's are ISOs.

Any help is appreciated.

Thread Locked?

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Why was this thread locked and my post was deleted by an admin?

http://forums.pcsx2.net/Thread-Persona-3...#pid519855

Google brought me here so I'm sure I'm not the only one. Should I make a new thread that says the exact same thing? Cause that seems spammy. I don't understand the thinking behind this. Was it because it's an old thread? If so, why does that matter? It's obviously still an issue if someone can replicate it (me). Do you know how frustrating it is to google an issue you're having, only to have the thread locked or have someone post "I'll pm you the fix Wink"? Why would you continue this trend!?

NEED HELP WITH MAJOUR GRAPHICS BUG

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LOG FROM STARTING EMULATOR TO THE GAMES MAIN MENU ('PRESS START'):

PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016

Savestate version: 0x9a0b0000

Host Machine Init:

Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 3707 MB
CPU name = AMD E-450 APU with Radeon™ HD Graphics
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 1.645 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802209
x86EFlags = 2fd3fbff

x86 Features Detected:

SSE2.. SSE3.. SSSE3
MMX2 .. SSE4a

Reserving memory for recompilers...

Loading plugins...

Binding GS: E:\PCSX2 1.4.0\Plugins\gsdx32-sse2.dll
Binding PAD: E:\PCSX2 1.4.0\Plugins\lilypad.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding SPU2: E:\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: E:\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: E:\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: E:\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: E:\PCSX2 1.4.0\Plugins\DEV9null.dll

Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 958ms)
HLE Notice: ELF does not have a path.

 

Initializing plugins...

Init GS
Init PAD
Windows 6.1.7601 (Service Pack 1 1.0)
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9

Plugins initialized successfully.

Opening plugins...

Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD

isoFile open ok: E:\Superman Returns (Europe).iso

Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2201056 sectors)
Opening USB
Opening FW
Opening DEV9

McdSlot 0 [File]: C:\Users\ANDROMEDA\Documents\PCSX2\memcards\Mcd001.ps2

McdSlot 1 [File]: C:\Users\ANDROMEDA\Documents\PCSX2\memcards\Mcd002.ps2

Plugins opened successfully.

EE/iR5900-32 Recompiler Reset

Bios Found: Europe v02.00(14/06/2004) Console

(UpdateVSyncRate) Mode Changed to NTSC.

(UpdateVSyncRate) FPS Limit Changed : 59.94 fps

# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot

ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)

<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>

# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)

# TLB spad=0 kernel=1:12 default=13:30 extended=31:38

# Initialize Start.

(UpdateVSyncRate) Mode Changed to PAL.

(UpdateVSyncRate) FPS Limit Changed : 50.00 fps

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Initialize Done.

EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48

CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

 

 

IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 ©SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadelf: fname rom0OhmySDSYS secname all

loadelf version 3.30

Input ELF format filename = rom0OhmySDSYS

0 00100000 000586dc ......

Loaded, rom0OhmySDSYS

start address 0x100008

gp address 00000000

# Restart Without Memory Clear.

(UpdateVSyncRate) Mode Changed to NTSC.

(UpdateVSyncRate) FPS Limit Changed : 59.94 fps

(UpdateVSyncRate) Mode Changed to PAL.

(UpdateVSyncRate) FPS Limit Changed : 50.00 fps

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

# Restart Without Memory Clear.

(UpdateVSyncRate) Mode Changed to NTSC.

(UpdateVSyncRate) FPS Limit Changed : 59.94 fps

(UpdateVSyncRate) Mode Changed to PAL.

(UpdateVSyncRate) FPS Limit Changed : 50.00 fps

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete

cdvdman Init

rmreset start

rmreset end

clearspu: completed

Pad Driver for OSD (2000/12/05 18:05) 392, 128

 

IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 ©SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

read/write allocate memory 4000

open name rom0OhmySDVER flag 1 data 4a978

open fd = 2

open name rom0:ROMVER flag 1 data 4a978

open fd = 2

open name rom0:XDEV9 flag 1 data 4a978

open fd = 2

loadmodule: fname rom0:XDEV9 args 0 arg

dev9: unknown dev9 hardware.

loadmodule: id 32, ret 1

loadmodule: fname rom0:XDEV9SERV args 0 arg

loadmodule: id -200, ret 1

open name rom0:FONTM flag 1 data 4a978

open fd = 2

open name rom0:FNTIMAGE flag 1 data 4a978

open fd = 2

open name rom0WackoNDIMAGE flag 1 data 4a978

open fd = 2

open name rom0:TEXIMAGE flag 1 data 4a978

open fd = 2

open name rom0:ICOIMAGE flag 1 data 4a978

open fd = 2

open name rom0:TZLIST flag 1 data 4a978

open fd = 2

_spu_rev_offsetaddr 1f9021

### addr = 1034255 size = 28640

_spu_rev_offsetaddr 1d9021

### addr = 968719 size = 28640

open name rom0:ROMVER flag 1 data 4a978

open fd = 2

get val add 3c0 type 2 ret 1ff000

get val add 1ff000 type 2 ret 300

open name rom0TongueS1ID flag 1 data 4a978

open fd = 2

open name rom0TongueS1VERE flag 1 data 4a978

open fd = 2

open name rom1LaughVDIDE flag 1 data 4a978

open fd = 2

open name rom1LaughVDVERE flag 1 data 4a978

open fd = 2

ExecutePs2GameDisk

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.46;1

(SYSTEM.CNF) Software version = 1.00

(SYSTEM.CNF) Disc region type = PAL

ELF (cdrom0:\SLES_537.46;1) Game CRC = 0xE8F7BAB6, EntryPoint = 0x00100008

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.46;1

(SYSTEM.CNF) Software version = 1.00

(SYSTEM.CNF) Disc region type = PAL

open name cdrom0:


¥SYSTEM.CNF;1 flag 4 data 4a978

open fd = 2

# Restart.

(UpdateVSyncRate) Mode Changed to NTSC.

(UpdateVSyncRate) FPS Limit Changed : 59.94 fps

(UpdateVSyncRate) Mode Changed to PAL.

(UpdateVSyncRate) FPS Limit Changed : 50.00 fps

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Restart Done.

Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete

cdvdman Init

 

IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 ©SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadelf: fname rom0TongueS2LOGO secname all

loadelf version 3.30

Input ELF format filename = rom0TongueS2LOGO

0 01000000 00019bf0 ..

Loaded, rom0TongueS2LOGO

start address 0x1000008

gp address 00000000

# Restart Without Memory Clear.

(UpdateVSyncRate) Mode Changed to NTSC.

(UpdateVSyncRate) FPS Limit Changed : 59.94 fps

(UpdateVSyncRate) Mode Changed to PAL.

(UpdateVSyncRate) FPS Limit Changed : 50.00 fps

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

# Restart Without Memory Clear.

(UpdateVSyncRate) Mode Changed to NTSC.

(UpdateVSyncRate) FPS Limit Changed : 59.94 fps

(UpdateVSyncRate) Mode Changed to PAL.

(UpdateVSyncRate) FPS Limit Changed : 50.00 fps

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

read/write allocate memory 4000

open name rom0:ROMVER flag 1 data 44078

open fd = 2

loadmodule: fname rom0OhmySDSND args 0 arg

loadmodule: id 25, ret 0

_spu_rev_offsetaddr 1dfff1

### addr = 2097120 size = 32

_spu_rev_offsetaddr 1f9021

### addr = 1034255 size = 28640

# Restart.

(UpdateVSyncRate) Mode Changed to NTSC.

(UpdateVSyncRate) FPS Limit Changed : 59.94 fps

(UpdateVSyncRate) Mode Changed to PAL.

(UpdateVSyncRate) FPS Limit Changed : 50.00 fps

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Restart Done.

Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete

cdvdman Init

 

IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 ©SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadelf: fname cdrom0:


¥SLES_537.46;1 secname all

loadelf version 3.30

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_537.46;1

(SYSTEM.CNF) Software version = 1.00

(SYSTEM.CNF) Disc region type = PAL

Input ELF format filename = cdrom0:


¥SLES_537.46;1

0 00100000 005a34a8 ................




...........................................................................

Loaded, cdrom0:


¥SLES_537.46;1

start address 0x100008

gp address 00000000

# Restart Without Memory Clear.

(UpdateVSyncRate) Mode Changed to NTSC.

(UpdateVSyncRate) FPS Limit Changed : 59.94 fps

(UpdateVSyncRate) Mode Changed to PAL.

(UpdateVSyncRate) FPS Limit Changed : 50.00 fps

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete

cdvdman Init

 

IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 ©SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15)

iop heap service (99/11/03)

loadmodule: fname cdrom0:


¥¥IRX¥SIO2MAN.IRX args 0 arg

loadmodule: id 25, ret 0

loadmodule: fname cdrom0:¥¥IRX¥PADMAN.IRX args 0 arg

loadmodule: id 26, ret 0

loadmodule: fname cdrom0:¥¥IRX¥MCMAN.IRX args 0 arg

loadmodule: id 27, ret 2

loadmodule: fname cdrom0:¥¥IRX¥MCSERV.IRX args 0 arg

loadmodule: id 28, ret 2

loadmodule: fname cdrom0:¥¥IRX¥DBCMAN.IRX args 0 arg

loadmodule: id 29, ret 0

loadmodule: fname cdrom0:¥¥IRX¥SIO2D.IRX args 0 arg

loadmodule: id 30, ret 0

loadmodule: fname cdrom0:¥¥IRX¥PAD2¥DS2O.IRX args 0 arg

loadmodule: id 31, ret 0

loadmodule: fname cdrom0:¥¥IRX¥PAD2¥DS2O.IRX args 0 arg

loadmodule: id 32, ret 0

loadmodule: fname cdrom0:¥¥IRX¥LIBSD.IRX args 0 arg

loadmodule: id 33, ret 0

loadmodule: fname cdrom0:¥¥IRX¥SNDDRV.IRX args 0 arg

loadmodule: id 34, ret 0

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.png   Capture3.PNG (Size: 176,27 KB / Downloads: 4)
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