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Analog sticks only move in 8 directions

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PSCX2 Nightly v1.7.4378

Hi, I have been playing on Pcsx2 recently and noticed an issue with my analog sticks, they only seem to move in 8 directions. Left, right, down, up and then each corner. Certain areas of the sticks do not react at all and I am quite confused. I am using an Xbox 360 controller do not have this issue on any other games, be it PC, emulation, or even my xbox 360.. I am a bit confused on what to do here as I have messed with settings and had 0 results. Changing settings and such has 0 effect. This happens in every game too on pcsx2 but does not with anything esle like I said..

any ideas? Wacko

my current settings are below but like i said, I have been through every option (I believe) and it still persists

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Move the 1 player with two controllers

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Hello guys,does anyone knows how to make both of my ps4 controllers to move the same character? I have tried to rebind and everything but it didnt worked.

Cheats not working in Qt build

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Hello, perhaps I'm out of the loop but I can't seem to get .pnach files to load in the nightly builds of PCSX2 for Mac.  Currently using v1.7.4390 but it's always been like this when I've tried a Qt build.  The old wxWidgets build I have works fine.  I have checked in the Qt build's settings to confirm that it is using the folder /Users/[me]/Library/Application Support/PCSX2/cheats, and the .pnach is in there.  The wx build uses the same folder for cheats and has no problem loading the .pnach file.  I also don't know how to see any logging for the Qt build to see if it thinks something is wrong with the .pnach or if it even notices it.  Since I'm sure I'll be asked, this the the entire contents of the .pnach:

patch=1,EE,001C726C,word,00000000 # no movies

And it's named FD9CD8FC.pnach (that's the US release of Oni).  It's always worked fine for me before the Qt era.

My pad is mouse, pad and keyboard at the same time

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Hi fellow pcsx2 users!

I´m having a big issue, and really didn't know what to do to solve it (probably it´s the controller, but I have to ask anyways).


Everything is perfect, except for the fact that my pad has decides yo be a pad, a mouse and a keyboard at the same time. And it does this by default, both left (L2) and right shoulders (R2) are also left and right mouse button, so when I try yo use them, they didn´t work properly.

I´m trying to play Jak & Daxter II and I can´t transform into Dark Jak and I can neither go up with any vehicle. I have disabled the mouse focus, and even disconnected my mouse from the computer USB port, but the isse still exists.


Any idea of what should I do?

Or any idea of what I have to do for the emulator to NOT detect any mouse at all?

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CodeBreaker freezing on Swap disc

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Hello, it seems it's about time that age old problem rears it's ugly head again, but always with more issues and less fixes!

Most games won't launch from CodeBreaker .iso, regardless of version, I've turned off auto game fixes, presets, and auto tray eject, same issue. All settings default.

What could it be this time?

Help! DS3 to PCSX2 Issue...

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Plugged my DS3 in via USB (original PS3 cable), Windows 10 recognised it and set it up okay. It shows up in PCSX2's Settings/Controllers/Global Settings/Detected Devices as SDL-0: PS3 Controller. Problem is that when I try to use it in game, nothing happens. Any ideas as to why?

Cheers.


PS: total newb to PCSX2. Managed to dump my own PS2 bios with Free McBoot, ripped my own game with Imgburn, downloaded the nightly, and both bios and game are showing up no problem. Just stumped by the DS3 not working issue.

Problem with loading cheats for xenosaga episode 1

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ive been attempting to get cheats onto my xenosaga episode 1 save file so i dont struggle with boss fights but when booting up the game, it says 0 cheats from my pnach file are loaded. I took this pnach file from someone else who said it worked and have yet to see it work with my game

.pnach   6D1276AB.pnach (Size: 1,11 KB / Downloads: 0)

Convert mouse to gamepad joystick input.

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I'm attempting to convert mouse input to emulate a gamepad thumbstick, but the movement is short and jagged. How can I smooth this out without causing lag? The code I'm using calculates the force applied to the thumbstick based on mouse movement, but I believe there are issues with the code that cause it to reset and create lag. Is there a way to calculate a smooth force without resetting movement or causing lag? Here's the code I'm currently using:

Here is the code with some explanatory comments added:

// Initialize cursor positions to (0, 0)
POINT cursorPos{ 0, 0 };
POINT cursorPos2{ 0, 0 };

// Get current cursor position
GetCursorPos(&cursorPos);
// Set cursorPos2 to current position
cursorPos2 = cursorPos;

// Enter while loop to continuously update cursor position
while(true){
// Get current cursor position
GetCursorPos(&cursorPos);
// Calculate change in x and y coordinates from previous position
int dx = cursorPos.x - cursorPos2.x;
int dy = cursorPos.y - cursorPos2.y;

scss
// If there is movement in the x direction
if (dx != 0)
{
    // Get current value of rightX
    unsigned short rightX = axisInput.RightX;
    // Calculate the force to be applied to the thumbstick
    int force = (int)((SENSITIVITY*(255 * (__int64)abs(dx))) + BASE_SENSITIVITY);

    // If the movement is to the left
    if (dx < 0)
    {
        // Apply force to rightX, but not exceeding the maximum value
        if ((rightX + force) > 32767)
            rightX = 32767;
        else
            rightX += force;
    }
    // If the movement is to the right
    else
    {
        // Apply force to rightX, but not exceeding the minimum value
        if ((rightX - force) < -32767)
            rightX = -32767;
        else
            rightX -= force;
    }
    // Update axisInput.RightX with the new value
    axisInput.RightX = rightX;
}
// If there is no movement in the x direction, set rightX to 0
else
    axisInput.RightX = 0;

// If there is movement in the y direction
if (dy != 0)
{
    // Get current value of rightY
    unsigned short rightY = axisInput.RightY;
    // Calculate the force to be applied to the thumbstick
    int force = (int)((SENSITIVITY*(255 * (__int64)abs(dy))) + BASE_SENSITIVITY);

    // If the movement is upwards
    if (dy < 0)
    {
        // Apply force to rightY, but not exceeding the minimum value
        if ((rightY - force) < -32767)
            rightY = -32767;
        else
            rightY -= force;
    }
    // If the movement is downwards
    else
    {
        // Apply force to rightY, but not exceeding the maximum value
        if ((rightY + force) > 32767)
            rightY = 32767;
        else
            rightY += force;
    }
    // Update axisInput.RightY with the new value
    axisInput.RightY = rightY;
}
// If there is no movement in the y direction, set rightY to 0
else
    axisInput.RightY =

L2 button issues with Katamari Damacy

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Trying to play Katamari but I can't get to any level past the first, when it takes me to the level select it acts as if the L2 button is being pressed constantly and it flips between the planets leaving me unable to do anything. I'm using a ps4 controller and have tried switching out to see if that was the issue, but it  happens regardless of what I use. 

PC specs: 

OS: Windows 10 Pro 64 bit
CPU: AMD K19
RAM: 32.0GB Dual-Channel DDR4 @ 1599MHz (16-20-20-38)
Motherboard: Micro-Star International Co. Ltd. MPG B550 Gaming Plus (MS-7C56)(AM4)
Audio: NVIDIA High Definition Audio

Is the SD suitable for gaming emulation?

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I'm considering using the SD as an emulation device. Currently, I use an M1 Macbook, and I'm impressed with how well it works. However, I'm worried that the SD might not be powerful enough for some games, and that it won't be worth investing in. Specifically, I want to know how the SD performs in terms of emulating various gaming systems, including PS2, PSP, PS3, and GameCube. Is it capable of running games at 1080p and 30fps, or is it too underpowered for that?

How to fix PCSX2 radio issue?

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I recently configured the PCSX2 emulator to customize the controls (e.g., accelerate on R2, brake on L2), but now I'm facing an issue where pressing L2 skips the radio song. Is there a way to fix this or find a workaround? Thank you for any help!

Updates??

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I’m obviously new to the pscx2 world and I get these download updates nearly everyday..is it necessary to download these updates as they come?

Pscx2 Nghtly I cant use my sticks

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The emulator recognice my sticks but my caracter doesnt move or something.

Im using the lastest version of the pscx nightly emulator and an Xbox series controller conected to the wireless adapter. I also tried using bluetooth but it didn´t work

Emulation Setting Window Won't Appear (Screenshots Provided)

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When I open the software, click Config, and then Emulation Settings, no window appears. However, there is a blank white window in my taskbar. Screenshots provided.

What I have tried:
Clicking on the window from the task bar. Nothing happens.
Closing the window. The window closes without issue.
Running as administrator. Issue remains.
Restarting the program. Issue remains.
Restarting my computer. Issue remains.

I have not found an answer to this question online anywhere else. Help would be greatly appreciated.

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PCSX2 crashes in Samurai Warriors:XL after update

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Hi, new user here.
Emulator started to crush in Samurai Warriorrs: Xtreme Legends after update. Last version i used(v1.7.4360+ made in 9th of april, but before the update that broke all the savestates) worked just fine. I postponed the update a little and did it maybe an hour ago(maybe even less). So now i have v1.7.4397 and the SW:XL started to go blackscreen and crush right after selecting any map and watching through a pre-battle text. What should i do?

Sould i pin the crash txt\dmp files?

RetroArch shaders finally went open source!

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Hello everyone.

One of the main and probably the ONLY reason I'm using RA is because of the shaders provided by the community. However, lately someone pointed out that someone (or a group) has provided those shaders outside of RA, and that it only need to be implemented into the Standalone emulators. 

iirc, the following have already implemented these shaders into their emus:

-BigPEmu
-Snes9X

So my question is, is there any way we can use these shaders so we don't have to use RA just to get them?

Thank you so much.

I can't seem to be able to post links, but please google:

LibraShader

It's a GitHub plage.

black bars Star Wars Episode III: Revenge of the Sith (USA)

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Hi, is there any way to remove the letterboxing in cutscenes for Star Wars Episode III: Revenge of the Sith (USA)? I am playing at 4k resolution with the ws patch but I can't stand those black bars in cinematics, they are too big. If anyone is willing to create a patch I can make a generous donation for the trouble. [Image: Zgg29XM]

Kraken fight freeze in valkyrie Profile 2

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Hey guys,

i've found myself with quite the annoying issue here that no amount of troubleshooting from my side has been able to solve.
The game decides to freeze when i enter the Kraken fight, though it periodically unfreezes with no discernable pattern.
Whats interesting though is that the game unfreezes completely and returns to motion when i manage to buffer an action besides regular walking for
the small time window in which it unfreezes by itself. This led me to believe that it must be something that the game renders on the screen whenever
im in a standing or walking state, but no amount of disabling things on the screen or even just looking at what appears or dissapears in different situations
gave me a concise answer for what to do or what causes this in particular. So far this has been the only fight that caused this issue.
I had also reset all the settings for the emulator and tried the implemented gameplay patches, though to no avail.
Another attempt that i made was to just play in the nightly version of PCSX2, but the issue persisted (and it also only ran at half speed?) so im really
out of my depth here.

I also have a recording of the issue that i will gladly DM you if that would help you.

My specs are as follows:

CPU: Intel® Core™ i5-8400 CPU @ 2.80GHz  2.81 GHz
GPU: NVidia GeForce GTX 1080 Ti
RAM: 16 GB

If you need any other information from me, i will gladly provide it.

Thank you all in advance!

has anyone got a savestate post fatman in mgs2 substance?

Assertion failed in function Allocate: SOCOM: CA

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Hey guys, just switched to 1.7 a few nights ago and the past two nights i have received this error while playing online. The crash files are in my PCSX2 folder if you need them.

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